Hey Kiame,
I'm not sure whether it is related? My game freezes every few minutes and throwing thousand of warnings below after I install Change Dresser. I love your mod. Keep up the good work
I'm not sure whether it is related? My game freezes every few minutes and throwing thousand of warnings below after I install Change Dresser. I love your mod. Keep up the good work
Code Select
CanReserve original result: True
Verse.Log:Warning(String)
ChangeDresser.Patch_ReservationManager_CanReserve:Postfix(Boolean&, ReservationManager, Pawn, LocalTargetInfo, Int32, Int32, ReservationLayerDef, Boolean)
Verse.AI.ReservationManager:CanReserve_Patch4(Object, Pawn, LocalTargetInfo, Int32, Int32, ReservationLayerDef, Boolean)
Verse.AI.ReservationUtility:CanReserve(Pawn, LocalTargetInfo, Int32, Int32, ReservationLayerDef, Boolean)
WM.SmarterFoodSelection.FoodUtils:IsValidFoodSourceForPawn(Thing, Pawn, Pawn, Policy, Boolean)
WM.SmarterFoodSelection.<>c__DisplayClass0_0:<MakeRatedFoodListForPawn>b__0(Thing)
System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
WM.SmarterFoodSelection.FoodUtils:MakeRatedFoodListForPawn(Map, Pawn, Pawn, Policy, List`1&, Boolean, Boolean)
WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor:Internal(Pawn, Pawn, Boolean, Thing&, ThingDef&, Boolean, Boolean, Boolean, Boolean, Policy)
WM.SmarterFoodSelection.Detours.WorkGiver_InteractAnimal.WorkGiver_InteractAnimal:TakeFoodForAnimalInteractJob(Pawn, Pawn)
WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob:Postfix(WorkGiver_InteractAnimal, Job&, Pawn, Pawn)
RimWorld.WorkGiver_InteractAnimal:TakeFoodForAnimalInteractJob_Patch3(Object, Pawn, Pawn)
RimWorld.WorkGiver_Tame:JobOnThing(Pawn, Thing, Boolean)
RimWorld.WorkGiver_Scanner:HasJobOnThing(Pawn, Thing, Boolean)
RimWorld.<TryIssueJobPackage>c__AnonStorey1:<>m__0(Thing)
Verse.<ClosestThingReachable>c__AnonStorey0:<>m__0(Thing)
Verse.GenClosest:ClosestThing_Global(IntVec3, IEnumerable, Single, Predicate`1, Func`2)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
RimWorld.<StartFeedAnimal>c__AnonStorey3:<>m__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()