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Messages - vkusnyjchaj

#1
Conditions:
1) You should have at least a one room with only human(s) inside a room with a door.
2) You should have at least one animal on the map and outside room.
3) You should use "animal agression generator".
Expected state:
Aggresive animals hit the door or just walk around your room. At least they hit doors and can't easily open it.
Actual state:
Agressive animals just open doors and kill all humans. How wild aggressive animal can open a door?!?!
#2
Correct behavior of turrets
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When some aggresive animals come to map, then turrets attack them.

Bug behavior of turret
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Conditions:
1) You should have at least a one turret with human near it.
2) You should use an item "animals aggression generator".
Expected state:
Turret starts attack an aggresive animal when it comes in turret range. At least it must starts attack when animal hit a human.
Actual state:
Turrets do nothing. You can have a million turrets and will be useful only if animal aggression isn't called by "aggression generator", otherwise turrets are absolutely useless.
#3
Ideas / Re: Your Cheapest Ideas
June 23, 2018, 01:40:24 AM
These improvements are cheap to implement:

Hide electricity wire if it is placed on the "door" cell. Now it looks ugly, if wires just lay on the floor.

It would be nice to have a character that have a some chance to get up after faint without any help. It could be a character feature in the character choose menu. Now you haven't any chance to continue the game if all of characters are unconscious and you just watch your game over.


#4
I think that the RimWorld must have multiplayer mode, at least, in any form. I refers to such games as "Don't Starve", "Terraria", "Minecraft" etc. These games become popular exactly after multiplayer integration.

Does Ludeon Studios have any plans to integrate multiplayer in the RimWorld?