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Messages - flightgamer

#1
Please excuse the weirdly specific question but I'm just plain picky about fan noise and curious if anyone has the 16 inch MBP. YouTube videos don't help me because all the tests tend to push to the max like encoding so obviously the fans are going to spool up. Before buying I would really like to know about how quiet the MBP is doing more reasonable tasks like basic photoshop or running Rimworld. Thx
#2
When I double click a bit too fast on a growing zone, the text box in the lower left should say "All Growing Zones" since it highlighted all zones. Instead it said "Growing zone 5", for example, which is where I clicked and the only zone I wanted to delete but instead since I was zoomed in I deleted all my zones on accident. Just an annoyance.
Misc
- The guinea pigs are almost too cute to hunt... Almost
- The game has gone from stuttery to very playable with smooth zooming and scrolling on my 2009 MBP. Wow
- The game now starts in only 20 seconds and loads a save in just 25 seconds.
- AI hauling items from blocked doors and staging materials for construction pawns seems so good now. Placebo effect? Seems real.
- Your latest patch fixed my mod errors on start and double listing of mods on splash screen
- Finally, since I wasn't expecting this update, you should have called it 1.99 to remove my new expectations :)
Thank you for the great game
#3
No but I'll look into that possibility, thx Bozobub
#4
Tried .19 briefly as vanilla but then went back to modded .18 and restarted. When I tried to load the saved .18 game it asked if I wanted to load all the ~50 mods from the save but now says that all those .18 mods and the saved game are corrupted. Any thoughts to fix?  I never remember having this problem changing beta versions before.  :-\ thx
#5
Been playing the unstable version and Rimworld as a whole for quite some time. A couple of humble thoughts and wishlist items.
Just for context purposes, I am a 50yo casual gamer who primarily uses my mouse (never got into hotkeys and can't hope to have the game knowledge I am seeing elsewhere in this post so forgive me if these are previously addressed suggestions. I tried to read thru many of the other posts first.

- Many times when an AI message pops up and gives me the option to click "OK" or "Jump to Location", I will instinctively click OK both because I am agreeing that I want to do something about it and because I am used to the bottom choice being the dismiss/close option in such windows. It would make more sense to me if the top option was "Jump to Location" and the bottom was "Dismiss". It is annoying to hit Ok and then realize you don't know where to look for the event on the map or the message text that has now gone away.

- Liked the old, distinctive look of silver. New large silver pile looks like an extracted molar to me.

- This comment refers to the 6 tabs (character, health, gear, etc for each character). Since I primarily use my mouse, it would be great if each of these tabs had the character name shown on top like the "character" tab does already and there were forward/back arrows on either side of the pawn name so that I could easily browse thru the stats for each character without either having to remember a hotkey or look and click on each character profile at the top of the page and then have to look back down to see the new stats. It would also work if when your mouse pointer was inside one of these tabs if the scroll wheel went thru all your characters.

- I will click on a research item to review it, double-click and assume it is selected because it is lit up and the research button I need to press isn't even in my field of view and then I exit only to lose valuable research time before figuring out what I did wrong.

- I can see food poisoning making a colonist bed-ridden but having two separate pawns collapse in the field far from home on separate occasions? Please no. 

- When I tried to tell my researcher to research I received a "research is a long-term item" message which I didn't understand for some time until I realized that it just couldn't be forced but would still happen. If text could be a bit clearer on this. Maybe something like "Research will occur automatically once selected and a pawn is assigned under the work tab; however, it cannot be forced".

- During combat, I really want to start using the stats where you highlight your shooter and then mouse over the enemy. However, it is not clear if I am looking at the chance of hitting him or me from him. Is that his cover stat or mine from his position? Confusing text for me.

- If you can create two separate but adjacent growing zones without having them join up automatically for the life of me I don't know how.

- In the work tab wasn't it previously possible to decide who should negotiate for you? A social column maybe? Am I just missing something now?

- When I want to create a new area and go to the associated screen, I click on "new area". Unless I remembered to look at the list first and take mental roll call I have no idea what was created. For example if the list already had an Area 1, did I just create Area 2 or a new Area 1 and make Area 1 into Area 2. Highlighting the new area maybe with a bit of a flashing would clear up which one is brand new for renaming, for instance.

This is now, by far, my favorite game and topping my RCT or Alpha Centauri playing time is no small feat. thx!!!