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Messages - PleaseBro

#1
Support / Re: SendOwl Anomaly is broken
April 11, 2024, 01:34:57 PM
Quote from: Archangel on April 11, 2024, 01:24:03 PMHi
I just bought Anomaly directly on your website. When I click the link in the email, I have a SendOwl link to download Anomaly. However, when I click it, the download is Biotech and not Anomaly.

Also, I tried the automatic system to get a steam key, but I never received an email.

Thanks in advance

Tynan just made a post on the Steam forums stating this is fixed, giving it another try now.

Still not fixed, at least for me. I am gonna give it another 30 min or so before trying again...
#2
Support / Re: SendOwl Anomaly is broken
April 11, 2024, 01:28:59 PM
Exact same problem for me. I emailed their support already. They had problems with their website purchase on Biotech release too....
#3
General Discussion / Re: give me my refund.
June 21, 2021, 02:38:14 PM
Kinda funny the admin missed the joke.
#4
Can we be allowed to forbid passive coolers....

or do I have to wait for a mod for it.
#5
It makes 0 sense or me that weapons dropped by COLONISTS when they get downed are forbidden.....
#6
Cass Rough Normal 3 man start nothing special on a really easy biome (year round temperate forest) Very hilly.

Played most of it today.

raids are easy, no challenge. I am not one to change difficulty midway tho. I will finish this one, maybe the fly away part will be hard.

Everyone is wearing full flak armor, seems to help reduce deaths.

The raids are equal or even less numbers than me. For example last one was a siege with 14 guys. My 6 mortars opened 1 round of firing to get them to charge me and the fight was pretty easy with no losses (of limbs).


Anyway to fix ribcages? Does a bionic spine fix it? I ended up harvesting the guy with the broken pelvis that I had for spare parts after realizing he will forever be useless (after keeping him alive in that state for well over 60 ingame days). Ribcage shattered is only 50% so not the pelvis but also seems to be unfixable.

Most the late game people I seem to capture have higher melee skills than shooting. About half my guys are using melee. I am thinking of getting them all shields cause shields and melee seems to be OP when the numbers are even. And I say even numbers but I mean for the human pawns, when my animals get thrown into the mix I have a solid 2:1 ratio against them.

I think next one I will try a higher difficulty.









#7
ok this is a big one for me.

We need to be able to FORBID tribal tech coolers, to stop people from refilling them, probably the same with troches and campfires too.

Thank you.
#8
Traders have purple cloth. My home grown cloth is white.

Not sure if intended.
#9
Cutting bricks doesn't train crafting, is this intended behaviour?

Same with Chemfuel 0 skill gain doing it with a double flame. I mean sure it keeps the joy up but it shouldn't be 0 if it uses the skill...

Also I think both the hearing and eyesight thing should be 66% and not 75% just for closer realism.
#10
I don't know why people are complaining about recruiting cause in 18B everyone had 99% difficulty so it really ends up taking about the same time as this patch's random % and the "resistance" thing.
#11
You should be able to forbid passive coolers, torches, etc, from getting refueled
#12
Does shooting skill affect mortars or is there anywhere to make them more accurate or do you have to compensate with just more and more till all your colonists have a mortar to man on a siege?

It would be nice if there was some way to get more accurate mortars or something.
#13
My one rule when doing NB is unable (none) and then my second goal is good traits / young.

I really think you need to pick your starting pawn with NB.
#14
Quote from: jchavezriva on July 10, 2018, 08:02:40 PM
A colonist got cheated on with a friend of her. Both are still good friends while the hate on the ex fiance is at -100.

Shouldnt the cheated one get a big social debuff with the cheating friend as well?

No I don't think it should always do that, maybe like 50% of the time.
#15
I see people complain about centipedes but they are not an issue in my case. I have fought one so far and it was kinda like a tank, it only had 1 support melee bot that my 4 melee fighters could handle and then my 7 shooters took it down. I now have 2 good LMG's which I imagine will do ok against them (before I took it down using pistols and bolt actions pretty much).

On Naked brutality the game was much nicer and easier to me but also gave me less pawns until I hit a certain point. Maybe it's all wealth related.

I am doing crashed landed now and I am getting way more raids, events for new members, etc.
So for research if I am doing crash landed I rush fabrication maybe getting batteries, AC, beer, devilstrand, electric smelting, geo power, machine, and smithing. From there you can do whatever without much worry.
This run I am trying to research everything before building a ship and flying off and seeing how long that takes.

Cassandra rough regular start. day 160 at 100k wealth.

At my estimates I will probably have a ship built before 400k wealth and be offworld.

Probably gonna try a get to the ship run next but I imagine it requires drop pods researched soon.