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Messages - Rikiki

#1
Hi,
1. What the circumstances were.
I received a prisoner rescue quest and travelled to the outpost (boreal forest tile).
The outpost is generated with a quarter of it over water/marsh (see attached pictures).

2. What happened.
Some electric furnitures like lamps are completely disconnected from the network.
Some part of the network are not connected to energy source (one battery is not connected to any solar panel).

3. What you expected to happen.
I would expect the furniture to be connected with waterproof conduit.
I would expect the battery to be connected to at least one solar panel.

4. Steps we can follow to make the bug appear on our machine.
Generate a lot of outposts in boreal forest or cold bog biome. :-)

Please contact me if you need more details. I will be happy to help!
#2
@hechicera: yeah, I also encountered this fun but unexpected event! 11 blueblades with plague to take care during 9 days was... well, they did not all survived... ;D
I have corrected this. I will release it as soon as possible.
Thanks for the report! :)
#3
@frenchiveruti: I just updated the post. Sorry for the delay.
About the weapons mod, it is an old one that I am slowly rebooting. For now, it only contains 1 weapon: the laser rifle.
The originality of this mod compared to other "laser" weapons is that the laser ray is continuous (like in Homeworld :) and NOT like in Star Wars >:().
Be aware that the balance may be off for now. :)
#4
It is actually already updated to V1.1.  :)
Main post updated too!
#5
@RicRider: according to the log, you are facing a mod incompatibility. There are many patches applied from another mod (HugsLib or MoreFactionInteraction) and this is leading to errors.
#6
@Ruisuki: mining light can be a bit tricky to configure if helmet and vest are not set to the same mode BEFORE wearing it. I am improving the code to handle this case.

The orbital relay dimensions did not changed. It always was a big 5x5 building.

@the_Sac99s: make sure your silvers are placed near a vanilla orbital trade beacon, not near the orbital relay.

@Dessloch: could you please share the output_log.txt file content? You most probably have a mod conflict with alien factions or something like that.
#7
@Asmith: you should only put vegetables in vanilla hoppers to feed your aquaculture basins.
You can regulate the temperature in the room with an A/C.

@Exende: it was removed a while ago fr simplicity.

@Vehicular_Zombicide: you can only get oyster by fishing. It is random and you cannot grow oyster by yourself.
#8
Quote from: Jan2607 on December 07, 2018, 11:31:38 AM
@ Rikiki: Any news about the spaceship mod?
I am currently working on it. It may be ready in about a week or two.
#9
@publicuser: can you check your translation? It is throwing a lot of errors on my side (about 200).
#10
@Madman666 and @Canute: Thanks for your comments. Manning is already taken into account to compute drill efficiency. ;)
I think that I will restore the "full power requirement".
Internal batteries is not intuitive for such big industrial equipment. ::)
#11
Quote from: Sparkie on November 22, 2018, 12:37:09 PM
I cant build the alert speaker on a smoothed wall
That is corrected, thanks for the report. :) Updated mod.
#12
Quote from: publicuser on November 09, 2018, 08:44:54 PM
Add and modify some Simplified Chinese translations of Fishing Industry which untranslated based on existing translation, by master_wu. In attachment
Thank you! :) I will update the translation as soon as possible.

Quote from: JT on November 12, 2018, 05:14:08 PM
So, so eagerly looking forward to CaveWorld Flora and Cave Biome. ;-)
Spaceship will come first then I will see what I decide about those mods.
#13
Spaceship update is ongoing but it will take a lot of time as it is my biggest mode.  :)

Any advice on the laser drill working without power?
#14
Quote from: moonra on November 07, 2018, 01:34:59 PM
How can I make the laser drill not work without power? I like it quite a lot but having something mine basically for free is a bit too much for me. I looked around the defs but couldn't find anything.
This is hardcoded I am affraid. But the mining speed is really low when unpowered.
Is the construction cost not high enough? I felt that the research requirements were limiting enough and laying cables a bit too boring just for it to work.
I may add a modOption to disable it.

Would a turret only working when either manned or powered be better? I am open for suggestions. :)
#15
@Operative85: mods archives are released. I will soon push my work on GitHub (once Laser Fence is updated). :)

@Reyghel: "that I could find online"... ;)
1) Choose the mod you want, for exemple MiningCo. MiningHelmet V1.0.zip.
2) Download the archive with the "Download" button.
3) Go into your Rimworld\Mods directory and unzip the archive there. It should appear along the Core mod.
4) Activate the mod in-game.