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  • September 27, 2020, 06:35:28 AM
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Messages - Ember

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1
Any chance we could get Rimsenal and the Zombie Apocalypse mod?

as far as I'm aware the modpack is already set up for the zombie apocalypse mod, there was a patch available for download but I'm not sure where that went

2
try to avoid double posting, as for turrets, the weapons need to be in your stockpiles

3
yea i would love to see copper required for those conduit walls rather than steel also to have copper as an option in making wires

4

Thank you! I will consider your wishes.
And yea.. it would be great if someone added a tooltips into english , even though in a text file.

There some bug with new trade tent, because of building size.

there's a lot of things i wish had a bit more information, especially some research options. such as the furnature and base building options, they dont tell what they unlock. I've also noticed some resources just saying they are important for crafting and such, wouldn't mind some blurb about what they actually are

5

Trading is a huge pain because when traders show up you have to find out what goods they accept then manually alter the stockpile settings and haul all the goods out to the trade beacon (where they take damage for being outside) and often by the time you haul all the stuff out there they take off. Perhaps they could stay longer and give some indication of what goods they will accept?

I believe ever since the part about items getting damaged during weather, you were no longer required to have a trade beacon outside and unroofed

6
I would like to point something else out, the small heater, which is worse than the normal heater, is more expensive than the normal heater

i suspect the fan is the same way

7
got another issue if you didnt know about it, the archery target joy object is giving a sound error saying:


Cannot play ArrowImpact (subSound UnnamedSubSoundDef_: No resolved grains.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

With my patch or without?

without

8
got another issue if you didnt know about it, the archery target joy object is giving a sound error saying:


Cannot play ArrowImpact (subSound UnnamedSubSoundDef_: No resolved grains.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

9
Game Over:



not a fair event so im going to reload >.>

10
-60C winter and then i get a cold snap.... now its -100C

11
it broke! o.o


12
all i can do is shake my head in exasperation, got two norbals in prison and all they wanna do is beat each other up X3

really need to make more rooms

and then i lose one because the stupid doctor treated the 20 or so bruises rather than the 2 infections
and then the other one dies at 99% immunity... damn it

whatever happened to the powered version of the stone cutter workbench? i thought there was one that helps reduce stone cutting craft time

this game is cruel sometimes, just had a colonist die of the flu

13
i really need to get around to setting up proper defenses, just had a norbal attack that knocked down half my colonists

14
Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

look back a page and a couple comments down, you will see his comment about just what he plays against

15
Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times

you need to have the material you want to use available before you can make the stuff out of that material, when you load the game it just selects a random material, so for a wood door you need wood planks lying around somewhere before you can do the right click thing

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