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Messages - nukafrog

#1
Releases / [1.0]New Ratkin race mod
December 04, 2018, 07:00:02 AM



New Ratkin Race mod
This mod improves of older versions and adds new content.
Unfortunately, it is not compatible with old version.
Please start with a new game.

What is the Ratkin
Ratkin is a human-like species with genes in mice, a small, agile but little weak race.
There are advantages to mining and agriculture, but they are a bit disadvantageous to fighting.
But as they go through the research, can overcome the disadvantages by fighting.

+ More fast Mining speed
+ Bonus on Agricultural
+ Bonus to Toxic Sensitivity and Immunity gain speed
+ Temperature registance slightly high.

- Penalty for aiming Speed and PainShock limits little lower than human
- Carrying Capacity little low and little bit fast hunger
- Disadvantage of Social impact

What is different from the old version?

- Rebalance race stat and equipment
- Add new clothes and weapons
- Add fuctional and race characteristics.
- Add race research
- Add a variety of different jobs and fashions.
- Add BackStory

Ratkin weapons have the following characteristics.
+ Higher penetration
- Lower Damage and little Short Range

Ratkin's equipment consists of a total of 3 tires.
And from 2 tires, it adds a professional effect.

Ratkin Kingdom
The new faction, will be more merciful.
They will always be friendly unless you do something bad.

Storyteller Rotty Milden
Rotty Milden, based on random, is a little more benevolent storyteller than RandyRandom.

- Increases the frequency of minor accidents
- Reduces the frequency of major accidents.
- Mitigated the destruction of events by overlapping events with complete randomness.

Steam: https://steamcommunity.com/sharedfiles/itemedittext/?id=1578693166
DRM:https://github.com/solaris0115/NewRatkin/releases




#2
Bugs / [1.0]AltitudeLayer Bug
November 11, 2018, 11:46:57 PM

They has All Same AltitudeLayer - Building
but Only streetlights cause the above problem.


        <ThingDef ParentName="BuildingBase">
<defName>RGK_Street_Lamp</defName>
<label>street lamp</label>
<description>It's a street lamp. It lights the way in the dark.</description>
<category>Building</category>
<thingClass>Building</thingClass>
<graphicData>
<texPath>Things/Building/Furniture/RGK_Street_Lamp</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawRotated>false</drawRotated>
<drawSize>(2,2)</drawSize>
<damageData>
<rect>(0.35,0.35,0.3,0.3)</rect>
</damageData>
</graphicData>
<uiIconPath>Things/Building/Furniture/RGK_Street_Lamp</uiIconPath>
<uiIconScale>0.85</uiIconScale>
<rotatable>false</rotatable>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>8</pathCost>
<constructEffect>ConstructMetal</constructEffect>
<tickerType>Normal</tickerType>
<drawerType>RealtimeOnly</drawerType>
<fillPercent>0.15</fillPercent>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToBuild>250</WorkToBuild>
<Flammability>0</Flammability>
<Beauty>8</Beauty>
</statBases>
<selectable>true</selectable>
<costList>
<WoodLog>15</WoodLog>
<Steel>25</Steel>
</costList>
<soundImpactDefault>BulletImpact_Ground</soundImpactDefault>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<comps>     
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>25</basePowerConsumption>
</li>
<li Class="CompProperties_Flickable">
<commandTexture>UI/Commands/OnOff</commandTexture>
</li>
<li Class="CompProperties_Glower">
<glowRadius>15</glowRadius>
<glowColor>(252,187,113,0)</glowColor>
</li>
</comps>
<designationCategory>OldStyleFurniture</designationCategory>
<designationHotKey>Misc6</designationHotKey>
<destroyable>true</destroyable>
<tradeability>None</tradeability>
</ThingDef>



The above is the XML definition and image resource of the problem.
#3
Releases / [1.0]Enhanced Battery
November 03, 2018, 08:03:33 PM


Enhanced Battery Mod provides Five more available Batteries and three additional Research.
Each battery has its own characteristics and is designed to suit the vanilla.

Feature
- Add New Research
- Add Five Batteries

ChargeBack Battery&Proto: Provides step-by-step energy supply for each active cell.
Speed Charge Battery: Efficiency increases when energy is low.
ResonanceCell Battery: Energy production increases with the number of resonant cells around it.
VoidCell Battery: When energy is low, power production and charging efficiency increase.

Special Thanks: Gloomylynx




*The preview image is a sample.Actual performance is balanced to match the vanilla.*

STEAM INSTALLATION
Go to the Steam Workshop page and subscribe it.

NON-STEAM INSTALLATION
Download and unzip it into RimWorld\Mods\* folder.

License
Code: MIT
Texture: Gloomylynx
#4
Releases / [1.0]Torgue
October 28, 2018, 12:35:00 PM


Explode. EXPLODE. EXPLOooooooSsssssion!!!

Feature
* Add New 4 Guns
* All Projectile EXPLODE!

Special Thanks
Gun Texture: Shotgunfrenzy.




STEAM INSTALLATION
Go to the Steam Workshop page and subscribe it.

NON-STEAM INSTALLATION
Download and unzip it into RimWorld\Mods\* folder.

Git: https://github.com/jhjjgu0115/Torgue/


License
Code: MIT
Texture: Shotgunfrenzy, BorderLands
#5
Releases / [1.0] Rimperion
October 17, 2018, 01:49:13 PM


This mod need RimBuff


"Bringing perfection to the field."
All Hyperion weapons get more accurate each time it fires.
Negative Recoil,a special Recoil control technology only for Hyperion makers, gives you the best precision.


Feature
* Add New Guns with Negative Recoil

Negative Recoil
* Negative Recoil increases the accuracy rate every time a gun is fired.
* If stop shooting, it will be restored rapidly.


Special Thanks
Gun Texture: Shotgunfrenzy.




STEAM INSTALLATION
Go to the Steam Workshop page and subscribe it.

NON-STEAM INSTALLATION
Download and unzip it into RimWorld\Mods\* folder.

Git: https://github.com/jhjjgu0115/Rimperion


License
Code: MIT
Texture: Shotgunfrenzy, BorderLands
#6
Releases / [1.0] RimBuff v0.3
October 17, 2018, 01:39:58 PM

A Framework for dynamic change of state of Thing in Rimworld
In short, Buff!

Not only Pawn to All ThingWithComp can express Dynamic Stat Changes.

Example
Weapons that get faster or increasingly accurate every time they shoot.
a delayed explosion.
Additional damage every hit.
various kinds of magic buff/debuff


PUT THIS MOD ABOVE OTHER DEPENDANT MODS
Core
...
RimBuff
Rimperion
....



STEAM INSTALLATION
Go to the Steam Workshop page and subscribe it.

NON-STEAM INSTALLATION
Download and unzip it into RimWorld\Mods\* folder.

Git: https://github.com/jhjjgu0115/RimBuff

License
Code: MIT