Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - B@R5uk

#1
General Discussion / Re: Long-winded Rant/Critique
June 04, 2020, 08:28:12 PM
Quote from: Alenerel on June 04, 2020, 05:40:33 PMAlso Tynan already said like a thousand times. Its not that he does not want to make those, its that they are at the bottom of a large list of things that never stops growing.

They should just reevaluate their priorities then. QoL features should be there yet yesterday if not year ago. Not that I never play '90s games on DosBox with all their unfriendly interfaces.
#2
General Discussion / Re: I Miss The Old Quests
June 04, 2020, 08:11:26 PM
In my humble opinion entire Royalty concept is rather ridiculous thing to have in sand box game. Well, many people like it, good for them, but I like myself to tell my pawns what, when and how to do things, not the other way around.

And yes, if you turn off Royalty, then your favourite quests will be there.
#3
Actually, hunting is the best way to get decent clothes. Growing cotton is good and all but it is a long process and cloth wear has a really poor stats. Cloth is better spent to build animal beds, bedrolls for travel and flack armor. Also, you can make clothes for a quest from cloth as lether wear is better to be sold.
#4
The Devs are wrong and unjust. I never use mods and struggle with all their derelictions. Sometimes I want to scream this in a good half of the topics here.
#5
As of v1.1 trading, caravaning and questing have been made crucial part of the game in my opinion. So, settling your colony on the road between two (or better more) settlements is a very good strategy, especially late game, when you need a lot of resources to make ship and stuff.
#6
General Discussion / Re: Hauling help plz
May 20, 2020, 11:31:44 AM
Right. My bad, haven't run Rimworld for a while.
#7
General Discussion / Re: Hauling help plz
May 19, 2020, 06:19:04 PM
Quote from: UltimateTobi on May 19, 2020, 02:44:49 PMZones, too? Don't you see everything through a shade of blue all the time, then?

If you mean restriction zones, then no. I don't know how to turn them on permanently, otherwise I would never turn them off too (most likely). But storage areas and growing zones I always have on my sight.
#8
General Discussion / Re: Hauling help plz
May 19, 2020, 04:09:18 AM
Quote from: Apostolos on May 18, 2020, 08:31:23 PMThat took waaay too much time to figure out.

I never turn off color lighting of zones and areas.
#9
I totally agree with TS!!! But, well, you know GD, this will offset all the debuffs of battle and make postfight cleaning piece of cake...
#10
Quote from: LWM on May 07, 2020, 04:16:19 AM
I have enjoyed playing scenarios of "crash landed on a planet really far from anywhere, and there are no trade ships, etc."  How am I supposed to get plasteel without mechanoids to disassemble?

Since you play custom scenario why not add much needed resources from the start?

Also, there are ALWAYS at least two cells of minable plasteel on the map SOMEWHERE. It seems to be hardcoded. You just need to dig though all the mountains to find it.
#11
Maybe someone can explain what "toughskin gland" realy is?
#12
General Discussion / Re: The Problem with Predators
April 12, 2020, 12:55:23 PM
Quote from: LWM on April 12, 2020, 10:02:14 AM...housecats, who will happily murder something just because it moved...

Ha-ha! That's so true!
#13
No, there are just always a chance of failure and a chance to catastrophic failure. You should always save game before doing surgery if you don't want to loose precious body part or even a pawn.
#14
General Discussion / Re: Mortar Accuracy Settings
April 11, 2020, 01:14:19 PM
Quote from: Jibbles on April 11, 2020, 12:43:12 PMTake advantage of it while you still can. It'll probably get nerfed whenever...

I can't see how it can be nerfed. Shell's price is already sky high.
#15
General Discussion / Re: Pathfinding
April 11, 2020, 07:38:42 AM
As I understand, the problem with performance cost of honest pathfinder (like A*) is that it looks through a lot of cells to find best route. When there are large open spaces with almost the same walk speed it's truly wasteful. This problem can be solved by introducing a layer (or two) of supercells like 8x8 and 64x64 and having algo to find route over this supergrid of large cells first. When there is a rough estimate (which will skirt obstacles just as fine as honest route) algo will look for detailed route confining its search to some neighbourhood of rough estimate.

When honest A* has a complexity roughly of square of distance between endpoints of path, this modified algo will have linear complexity on fine layer of cells. When there are more than two layers only roughest one will have square complexity.