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Messages - djnekkid

#1
Ideas / Min and max on the create benches
April 16, 2014, 07:09:40 AM
Hi people!

I were wondering if it were possible, and not too much work, to let the, for instance, cooking stove have a "min" and "max" setting.

I.e. I want my cook to make more meals if it less then 10 in stock, but stop makeing them when there are more then 20.

As it is now, if he is for instance building some wall, and if one fellar eats one tray of food, he then goes to make more, and then back to the wall.

Cook, walk, build, repeat :)
#2
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 16, 2014, 06:42:11 AM
Quote from: Cala13er on April 16, 2014, 06:23:56 AM
Hey mate, really sorry about the mines and transport being broken on research. Unfortunately I forgot to back-up V1.0.0's source and assembly, so I only have v1.0.8 which will be 1.1.0 soon! So making a 1.0.1 is currently not an option.

Exactly why you need a version control system :P :P
#3
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 06:28:01 PM
ups, i managed to do an email instead, i'll re-pm :)
#4
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 05:34:09 PM
Quote from: Cala13er
I'll look into it :)

I've sent you a PM with url and user/pw
#5
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 05:16:57 PM
i've understood it that you make some gfx or something for this mod?
#6
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 04:57:45 PM
I'm not gonna force you guys into useing something you dont want, but in the past i've made a few mods to games myself, and what starts of as a good idea often becomes huge ideas.
Huge ideas often become quite abit of code, and quite abit of code tends to have bugs.

I've made a couple of mods for other games in the past, most notably a trainset for OpenTTD, and with that in mind, I now know the importance of a tracker.

Let me make you an example, and you can take a look

#7
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 03:48:02 PM
Okei ... I'll rephrase :)

According to http://en.wikipedia.org/wiki/Redmine
"Redmine is a free and open source, web-based project management and bug-tracking tool. It includes a calendar and Gantt charts to aid visual representation of projects and their deadlines. It handles multiple projects. Redmine provides integrated project management features, issue tracking, and support for various version control systems.
The design of Redmine is significantly influenced by Trac, a software package with some similar features.
Redmine is written using the Ruby on Rails framework. It is cross-platform and cross-database. It is part of the Bitnami app library that provides an installer and virtual machine for ease of deployment."

Mercurial/HG is, according to http://en.wikipedia.org/wiki/Mercurial
"Mercurial is a cross-platform, distributed revision control tool for software developers. It is mainly implemented using the Python programming language, but includes a binary diff implementation written in C. It is supported on MS Windows and Unix-like systems, such as FreeBSD, Mac OS X and Linux. Mercurial is primarily a command line program but graphical user interface extensions are available. All of Mercurial's operations are invoked as arguments to its driver program hg, a reference to the chemical symbol of the element mercury."

If that made it any clearer :D
#8
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 03:32:34 PM
Hi there.

I were just wondering if you guys need some kind of bugtracking or versioning system?
I can provide you with a redmine (feature/bugtracker) and mercurial ('hg') repo if needed :D

-Cheers-
#9
Off-Topic / Re: What language(s) do you speak?
January 10, 2014, 05:23:29 PM
As I am a norwegian dude, I obviously speak Norwegian. And as most norwegians I understand most Swedes, and if a danish dude is talking   s l o w l y   it is more or less understandable.
OTOH; reading Danish is way easier then Swedish. Probably have something to do with the 400 year union we had from aprox 1400 to 1814.

And ofcourse, written English is almost as normal as written Norwegian. And within the *'nerdy stuff' I do prefer English litterature over the Norwegian material.
While speaking english I obviously have a rather 'Norwenglish' accent. But I use it as much as I can, and I guess that is the reason english ppl have a HARD TIME learning Norwegian in Norway, cause we rather wanna practice our English, then them practice their Norwegian.

'NFO' ... The 'programming language' used to make addons to OpenTTD

Also, my wife have tought me some Klingon :P

* Wiki articles, computer stuff, have my OS in english rather then Norwegian, set in-game or in-software language to English instead of Norwegian, etc...
#10
Ideas / Weapon skills/draft in overview?
November 04, 2013, 04:58:57 PM
Hi mr Dev! :D

After looking at Quill's video about a month ago, I decided to plege on the kickstarter, as I'm a huge fan of DF, as well as played LOTS of PA. And I'm looking hugely forward to a even more developed state, as I'm haveing lots of fun playing the game in its current (.250) state.

But a quick UI suggestion:
Put up the ranged/melee skills in the overview, and if I click one of them, the person gets drafted.
Personally do I tend to give the better weapons (sniper rifles and such) to the peeps with higher gun skills.


Cheers -DJ-