Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Fillask

#1
I did about ten minutes ago. Disabled the mod, rebooted, enabled it and loaded the save to try again. Took a while before something happened, but  when it did I had ~60 maddened labradors on my ass :p

I'll just try for a new game, see how that goes. Should've done that to begin with, to be honest. At any rate, apologies for the bothering and thanks for the quick replies!
#2
I have a vanilla bionic stomach lying about, yes. Does that need to be removed prior to activation?

Edit: Ah, it's turned into an N/a. Bound to be problematic then, yes.
#3
Hey, I absolutely love the breadth and scope of the mod and it has essentially everything that I want with regard to prosthetics, but I'm running into a bit of an issue in-game.

I've got a single colonist and a boat-load of tamed huskies. Normally, the raids and such are tailored to the single colonist and they are thus manageable. When I activate this mod, however, instead of 3-5 enemies, I get 50+ on any raid, chase, mission, infestation, etc. So something's messing up the information of my base's threat level.

My theory's that somehow the mod, or perhaps the mod in combination with A Dog Said, registers the dogs as colonists, thus skewing the threat level.

Prior to me spending time on checking each individual possible combination and reason (load order, combination of mods, etc.), I would like to ask whether it's a known issue. Also, the description says "-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --", but it doesn't mention A Dog Said, even though that is also a prosthetics mod albeit for animals; could that be causing issues?

Other mods run in order:
-Core
-HugsLib
-A Dog Said..
-Fluffy Breakdowns
-Research Tree