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Messages - eksynn

#1
Releases / Re: 1.1 Z-Levels
July 24, 2020, 12:35:48 AM
Quote from: Michael6198 on June 11, 2020, 09:52:44 PM
This is my first post here but I wanted to make this more available to people, such as those that do not have Steam. This mod lets you dig underground and have an underground base that is connected to you main base which allows you to haul and do jobs between the levels with working pathfinding. It also lets you build towers and second stories.

https://steamcommunity.com/sharedfiles/filedetails/?id=2127428910

https://github.com/RamRod6198/Z-Levels

I can be reached on this discord
https://discord.gg/bDj7F8P

sweet ( ・ ▿・) thanks!
how does this handle mountains?
#2
Releases / Re: 1.1 Z-Levels
July 24, 2020, 12:31:55 AM
Quote from: mahi01 on July 20, 2020, 10:57:29 AM
Go to Roku page roku activation record enter Roku com activation code appeared on Roku TV. My Roku com activate not working use new Roku code.
i'm sorry, what did you just call my mum?
#3
Further Plans
- Adding soap system and its crafting
- Adding clothes cleanliness system
- Adding compatibility with DUBS Bad Hygiene mod

is this mod still being updated to add the planned features? (i was specifically looking for the second and third options here. especially if number two ends with Tainted effect on the apparel)
#4
Releases / Re: [1.0] [KV] More Trait Slots [ModSync RW]
February 27, 2020, 01:33:50 PM
does this mod work in 1.1? or are there any news on an update?
#5
Quote from: cintron on February 26, 2020, 05:56:47 PM
I hate to necro but is this compatible with the newest version? This mod has always been a must for me
https://github.com/edbmods/EdBPrepareCarefully/releases/
#6
Off-Topic / Re: Countdown to Rimworld 2
January 04, 2020, 04:02:12 PM
8694
but has he actually said anything about there being even a concept about RW2?

Quote from: ManHuntingSquirrel on January 01, 2020, 02:34:55 AM
4:35 AM Right now, hope you have a wonderful decade! 8696
new decade's next year though, we're still in the 2010's lol
#7
Releases / Re: [1.0] Swimming Kit
February 12, 2019, 01:53:04 PM
can i swim in the ocean with this?
man we really need boats
#8
took me about an hour to load the game with 216 mods in the folder xD; (i was timing it, but i literally fell asleep waiting)
attached are my dxdiag results (system specs), along with the output log (i didn't close the game, so the last few lines might be strange) and my mods list

[attachment deleted due to age]
#9
is there an alternative download link? maybe a github? the one in the OP isn't working
#10
Releases / Re: [1.0] A RimWorld of Magic
November 29, 2018, 04:17:41 PM
Quote from: Torann on November 25, 2018, 05:39:22 PM
I made a discord channel for the mod: https://discord.gg/QUAB8Z
you forgot to make the invite permanent lol

also, reposting my question/request:
Quote from: eksynn
question, is it possible to make it so you don't need to be in a class to learn other spells?
or at least make a trait that lets you learn any magic spell? like "attuned with the universal lay lines" or something

i noticed that i wanted spells from other classes, but only ever really used one or two spells from my current class, while ignoring the other 3 or 4 spells completely
the trait would allow people to still use the current class system, while giving classless people the choice of what to learn.. the downside is that they would either have to craft the spells, or buy it off of traders

pretty please, @Torann ? D:

addition:
• having them being unable to be improved could be a side-effect of this mage style.. either that or they can just be improved in the magic tab if no class has been selected, or through a different furniture thing, or a consumable item.. or something. lol
#11
Releases / Re: [1.0] Dinosauria: A Rimworld Mod / v1.4
November 29, 2018, 12:47:20 PM
i'm also getting an error - any chance you can take a look at it?

[attachment deleted due to age]
#12
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.2
November 27, 2018, 12:25:28 PM
Quote from: SkyBlueMuffalo on July 18, 2018, 03:38:56 PM
Hi there,

I'd love to use this mod but I', still on B18. Is there a compatible version? The 1.2 won't work.

Thanks in advance. The mod looks absolutely amazing!
sorry to ask but, why not just update your entire game to 1.0?
you can even run two copies of the game.. one for b18 and one for 1.0 -shrug-
just a thought

didn't really post to respond to this, just wanted to thank the mod creator for it xD dinosaurs were always missing, from my experience
curious why you removed the teeth from some dinos though
#13
Releases / Re: [1.0] A RimWorld of Magic
November 25, 2018, 04:46:51 PM
Quote from: Canute on November 25, 2018, 04:04:09 PM
That would be a nice idea.
But Torann would need to made all spells/abilities craftable.
And like the previous learnable spells they can't be improved.
But this "universal" mage could learn a few more spells then the other mages.
I would say 8 normal and 2 master spells could be good.
• thank you ( ◠ ‿◠)
• i think they already are, no? or is it just the non-class spells? either way i'm sure it wouldn't be too hard to go through the code and auto-replace/add whatever's necessary
• having them being unable to be improved could be a side-effect of this mage style.. either that or they can just be improved in the magic tab if no class has been selected, or through a different furniture thing or something, or a consumable item.. something. lol -shrug-
• there already are spells that don't come in specific classes - the spells that the layline mage could learn would simply belong to other classes
#14
Releases / Re: [1.0] A RimWorld of Magic
November 25, 2018, 03:51:50 PM
guess i'll just test it xD

question, is it possible to make it so you don't need to be in a class to learn other spells?
or at least make a trait that lets you learn any magic spell? like "attuned with the universal lay lines" or something

i noticed that i wanted spells from other classes, but only ever really used one or two spells from my current class, while ignoring the other 3 or 4 spells completely
the trait would allow people to still use the current class system, while giving classless people the choice of what to learn.. the downside is that they would either have to craft the spells, or buy it off of traders

pretty please, @Torann ? D:
#15
Releases / Re: [1.0] A RimWorld of Magic
November 25, 2018, 08:53:19 AM
is this the update with the devmode edit too?

ps, deathknight sounds awesome xD