This is a really good idea. Thanks.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Releases / Re: [1.3] Miscellaneous w MAI+Robots
March 12, 2022, 12:17:33 PM
Thank you. This is one of my favorite mods ever.
#3
Releases / Re: [1.2] Miscellaneous w MAI+Robots
August 15, 2021, 08:03:58 PM
Any hope for this mod?
#4
Releases / Re: [1.0] Raid Size Limiter: No more humongous raids!
April 12, 2020, 05:17:16 AM
Just had a raid of 10 people at the top, 10 to the bottom right, and 10 at the bottom left. No problem I thought, then a group showed up and killed them off....they have around 60 people. Please update the mod if you can please. Thank you kindly. (I lived yay, brutally hurt but I kited them into doorways with shotguns).
#5
Releases / Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
April 06, 2020, 12:41:59 AM
For the mod Beam me up I have a slight problem. I installed catcher in the wrong spot instead of a TP pad and I cant move or uninstall it. Even Dev Destroy wont work. Next move is just to remove the mod and hope it blinks out. (That got rid of it).
Odd bug, they would get 99% of the way to move it or uninstall it and it wouldnt finish.
Odd bug, they would get 99% of the way to move it or uninstall it and it wouldnt finish.
#6
Releases / Re: [1.0/1.1] Replimat 1.1.1 (5 April 2020) - Distributed food replicator system
April 05, 2020, 09:06:36 AM
Love the mod. Would love to see something like this with building/medical supplies. I hate having to build half a base to house all my materials. (my guys started starving, but I found out it was a mod load order issue)
As per the instructions in the first post, load Common Sense after Replimat.
As per the instructions in the first post, load Common Sense after Replimat.
#7
Releases / Re: [1.0/1.1] Miscellaneous w MAI+Robots
April 05, 2020, 04:29:16 AM
Only problem I have is If I add a recharge station as a medical bed, the non AI use it to rest in. or the AI uses the hospital beds instead and wont rest. Nothing major.
#8
Releases / Re: [1.1] [KV] RimFridge [ModSync RW]
March 07, 2020, 12:04:46 PM
Thank you for updating this. One of the best mods I think.
#9
Releases / Re: [1.1] HugsLib (7.1.0) Lightweight modding library
March 04, 2020, 05:32:47 PM
Thanks that got it working. I was trying to put the files in the Hugs mod., Derp.
#10
Releases / Re: [1.1] HugsLib (7.1.0) Lightweight modding library
March 02, 2020, 05:44:32 AM
Forgive my Noobness its been a year or so. How do I get the Harmony mod to work. Im sure I could remember if I tinkered with it for awhile, but I thought I should ask just in case.
#11
Releases / Re: [1.0] [KV] More Trait Slots [ModSync RW]
October 22, 2018, 01:56:32 PM
Not sure if this happens for anyone else, but if you console add traits it sometimes double adds the trait. Not sure if the stats stack, cause that would be cool
#12
Releases / Re: [1.0] Science Never Stops
October 22, 2018, 12:51:27 PM
Just had to make a account and say thanks for the update. Love this mod.
Pages1