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Messages - jayman1000

#1
Quote from: dburgdorf on November 29, 2018, 09:30:55 AM
No updates since 1.0 was released should be mod-breaking.

that's nice thank you for letting me know
#2
Quote from: BlackSmokeDMax on November 29, 2018, 01:15:54 PM
Best method to take Steam out of the equation is to use the Ludeon.com version. If you bought on Steam and don't have access to the Ludeon.com version, just copy your full Steam install folder from where Steam stores it (I'll put default location below) to anywhere else on your drive. You can then use the directions in either my thread that Canute linked to, or you could use similar directions in my pinned thread on the Rimworld community boards on Steam. Both basically steer you in the same direction. Make sure to look at the readme in the main folder in Rimworld, it gives the directions as well for using custom save locations.

Steam Rimworld default install location for Win10: "C:\Program Files (x86)\Steam\steamapps\common\RimWorld"

Thank you, that sounds very promising!
#3
Quote from: Canute on November 28, 2018, 05:39:27 PM
Maybe you should start to read sticky at some forums ?
https://ludeon.com/forums/index.php?topic=29440.0
I hope it help, i don't know since i don't use steam.

That post does not look like it answers my question, so how on earth would I have know it could help me? the post seems to be about "Workaround for constant "Downloading" of mods in Steam" which is not an issue I have, so how would me looking at that sticky make me think "hey this will help me!"?

Combined with the information blacksmokedmax mnentioned however it does seem that it can be used to achieve what I want.
#4
I don't want to break my mods so I'd like to avoid the "update required" that is currently plastered over Rimworld in my Steam library. How do I launch the game without getting the update? Hope someone can help with a few tricks and tips to circumvent it.
#5
Quote from: jpinard on November 13, 2018, 02:09:48 PM
Quote from: AileTheAlien on November 13, 2018, 02:01:26 PM
I think they meant, that you should make things like dusters and cowboy hats out of materials that work in hot weather, and make things like parkas and tuques out of materials that work in the winter, which means that those items won't have a problem. Items like pants, which would be in both uniforms, would just need to be made from a material that's OK in both hot and cold; It wouldn't be excellent at either, but would work well enough. Also note that a lot of the materials which a OK-ish or pretty-good at both hot and cold, like heavy leather, provide pretty good defence too.

This.

The thing is, a lot of people don't manage what their items are made out of.  So they go and make a parka out of reptile skin and don't understand why their pawns are still freezing cold lol.

But yes, you still have to do the swap clothing management thing.

yeah well I don't make parkas out of reptile skin or some such nonsense. For now the workaround suggested by AileTheAlien will have to do. Just hope half-broken mechanics like this will be fixed given time, or a mod will emerge to take care of it.

Also, clicking 20 times to change outfit on 20 pawns two times a year is... well, less enjoyable. A simple function to change all in one go would...
#6
Quote from: jpinard on November 12, 2018, 03:18:36 PM
Quote from: jayman1000 on November 10, 2018, 12:29:31 PM
Quote from: AileTheAlien on November 10, 2018, 12:07:05 PM
Bearskin pants wouldn't be too bad for hot weather; Bearskin gives decent hot insulation, to adjust the pants' value. Either way, having a summer uniform for your pawns and a winter uniform isn't too much work, after you've set them up. Just click everyone twice a year.

How do I exclude, for instance, heavy fur and muffalo wool items from the summer uniforms and camelhide, panthere etc items from the winter uniforms?

Just make sure you make the cold items out of furry type things, and the summer items out of leathery or eevilstrand type stuff.

But that is exactly what I have done. Why would that stop pawns from wearing camelhide pants during the winter and heavy fur pants during the summer? I can tell you that it doesn't. Pawns will be wearing panthera and camelhide pants during winter instead of switching to the heavy fur or muffalo pants. Pawns should be selecting clothing appropriate to the temperature but clearly they are not, and we have no way of telling them to other than forcing them to wear it..
#7
Quote from: RaginCajun on November 11, 2018, 02:11:51 PM
So I know the cooler has a cold and a hot side.  I've set up a cooler pointing into my food freezer.  I've then build a wall 1x1 around the output (heat) side that goes directly into a vent (that is open) and vents into a workshop room.  However, I am getting no heat at all from the output side so the room is not heating up at all. 

Any suggestions how to get this to work?

Technically this does work. However in practice there are major inconsistencies with how heat/cold propagates through vents and walls into other rooms. If you make a tiny room with a vent to another room that is huge it's possible that the first tiny heated room is so small that it has practically no noticable effect on your workshop room if workshop room is large.

In general I find using heat output of coolers much to inconsistent a solution to heat up a base. You'll either end up with too hot or too cold a base and thus still need to install heaters and passive coolers to regulate temp which kind of ruins the idea of using the heat output of the coolers.

However for smaller practical solutions, that is not base wide but more localized, it can work. For example if you have a freezer in the middle surrounded by hydroponic rooms. You may with some success heat the hydroponic rooms with the heat output from the freezer. The crops that grow there will most likely don't care if the temps range from say 13-35 degrees.
#8
General Discussion / Re: How to craft Power Armor?
November 12, 2018, 09:26:16 AM
Quote from: Dargaron on November 12, 2018, 09:20:21 AM
@OP: You say you checked thoroughly: are you aware that Power Armor is now called "Marine Armor"? Might have missed it if you were looking for "Power Armor" specifically.

oooh I see. No I did not know, my bad. Yeah Marine Armor is there. Thanks!  :D  (Perhaps the research entry named "Power Armor" needs an update to it's description and/or name ;) )
#9
General Discussion / [SOLVED]How to craft Power Armor?
November 12, 2018, 07:54:51 AM
SOLVED!

Quote from: Dargaron on November 12, 2018, 09:20:21 AM
@OP: You say you checked thoroughly: are you aware that Power Armor is now called "Marine Armor"? Might have missed it if you were looking for "Power Armor" specifically.

---
I have power armor researched, where do I find the the bill to craft it?

Where I have looked (thoroughly and multiple times without finding it):
Machining Table
Electric Smithy
Fabrication Bench
#10
General Discussion / Re: Are Royal Beds Double?
November 10, 2018, 08:00:39 PM
Quote from: skywyze on November 10, 2018, 07:47:09 PM
If I build a Royal bed, will a couple sleep in it together? Or are royal beds only for bachelors/bachelorettes?

Double, I build one and my two demented master constructors and researchers, Rissa and Kars, aged 84 and 87 respectively happilly sleep there together :) also I just noticed the tooltip says "fits two".
#11
Quote from: BlackHunter on November 10, 2018, 11:43:32 AM
If some food wasnt allowed to use before picking up into caravan it cannot be eaten. Possibly your issue

Interesting, it makes sense though. If you wanted to freight some food to another colony for example so you wouldn't want the caravan to eat it, this is how you could do it.
#12
Quote from: Scavenger on November 10, 2018, 03:02:43 PM
Jayman.. Could you try and condense all your posts into one or 2? Lol.

No? That sounds like a bad idea to mix subjects... I don't understand why you would want that.
#13
Quote from: AileTheAlien on November 10, 2018, 12:07:05 PM
Bearskin pants wouldn't be too bad for hot weather; Bearskin gives decent hot insulation, to adjust the pants' value. Either way, having a summer uniform for your pawns and a winter uniform isn't too much work, after you've set them up. Just click everyone twice a year.

How do I exclude, for instance, heavy fur and muffalo wool items from the summer uniforms and camelhide, panthere etc items from the winter uniforms?
#14
My pawns just keep wearing their heavy fur parkas etc all summer including during heatwaves. I have plenty of camelhide stuff, cloth etc. They develop heatstrokes but simply just keep their parkas on... to manage it I have to manually force heat resistant gear on them, and that really stinks. Why can't they go put on some gear that are just a tad bit appropriate instead of walking around in heavy fur parkas during a 55 degree celcius heatwave....?

I have made an outfit called "heatresistant" that excluded parkas. But that doesnt stop them from wearing bearskin pants etc, only the parkas are stopped. How do you guys manage this???
#15
Quote from: Nargon on November 09, 2018, 08:53:56 PM
What settings you have in food restriction for caravan members? Because if you do not have "packaged surviving food" as a permitted type of food, it was not counted as food for caravan.

I dont what it was, perhaps that was it? It's not happening anymore.