It looks interesting, in short endow RimWorld with an ingame easy scripting language and/or event engine like the one in Space Engineers ?
With scripts invoked by events (colonists actions,...), or running in background (interpreted each x ticks), and scripts stored in game buildings (servers).
Some applications :
Does someone see more concrete applications ?
With scripts invoked by events (colonists actions,...), or running in background (interpreted each x ticks), and scripts stored in game buildings (servers).
Some applications :
- Automatically close a set of doors when threat detected
- Automatically power-on turrets on threat detected then turn them off
- Light animation (RP/candy eye effect) like in airstrip or in Alien film ship corridors
Does someone see more concrete applications ?