^ Title. Nothing else to add but screenshot to clarify what exactly happens.
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#1
Bugs / [1.3.3087] Artifact quest breaks if received when there is no one in colony
August 12, 2021, 10:55:13 AM #2
Bugs / "Covert Installation Investigation" should warn about temporature conditions
August 01, 2021, 09:18:05 AM
Not really a bug, but there is no feedback section (please add one, not every issue is a bug), so:
"Covert Installation Investigation" quest sends colonists to distant place on shuttle, and that place may have very different from player's colony temperature conditions. Without any warning about that or slightest hint of destined location, which can lead, just as happened to me, to total failure, because my dressed for tropical forest colonists weren't prepared for mission in winter in tundra. I believe this should be addressed and some kind of warning added to the quest.
"Covert Installation Investigation" quest sends colonists to distant place on shuttle, and that place may have very different from player's colony temperature conditions. Without any warning about that or slightest hint of destined location, which can lead, just as happened to me, to total failure, because my dressed for tropical forest colonists weren't prepared for mission in winter in tundra. I believe this should be addressed and some kind of warning added to the quest.
#3
Bugs / [1.3.3072] "indoor light" debuff from non-lamp buildings
July 31, 2021, 03:26:52 PM
Some workbenches (Machining table, Fueled/Electric smithy, smelter) and heaters produce short radius dim light, which is enough to trigger "light indoor" mood debuff on pawns darklight preference.
I guess can make sense with smithy and smelter, but not with machining table and heater, which have light just for visual effect. Pawns with darklight preference should not get debuff from them.
I guess can make sense with smithy and smelter, but not with machining table and heater, which have light just for visual effect. Pawns with darklight preference should not get debuff from them.
#4
Bugs / [1.3.3067] Apostate opinion debuff wrongfully applied?
July 22, 2021, 02:28:13 PM
I have an ideology with "Apostasy: abhorrent" precept, and i noticed that my colonists dislike pawns after converting them into my ideology. Description of precept "To leave our ideoligion after having known it is depth of immorality" gives a strong impression that it should only be applied to those who left our ideology, not ones who just joined it.
So, ether it is wrongfully applied or it has very misleading description.
So, ether it is wrongfully applied or it has very misleading description.
#5
Bugs / Re: [1.2.2723] Rescued guest leaves base naked when it's -50 C outside
August 28, 2020, 02:48:33 AM
Another possible fix, is making them run rather walk. Saving people in extreme temperatures can be quite hopeless just because they walk away rather run away.
#6
Bugs / Re: [1.2.2723] Pawns meditate in bed during long-term diseases
August 27, 2020, 03:54:47 AM
No steam. But i guess it is fixed already, if it can't be reproduced in unstable.
#7
Bugs / Re: [1.2.2723] Turret explosion considered as attacking friendly faction
August 27, 2020, 03:27:47 AM
My own turret.
#8
Bugs / Re: [1.2.2723] Turret explosion considered as attacking friendly faction
August 23, 2020, 08:42:46 AM
I have solo run with melee pawn so i pretty sure that it was not my shot. Not sure if allies or mechanoids though.
#9
Bugs / [1.2.2723] Turret explosion considered as attacking friendly faction
August 23, 2020, 06:49:24 AM
This situation happened: i got difficult mechanoid raid, called ally faction for help, one of them was nearby turret when it exploded due taken damage, and then my relationships with this faction dropped from 65 to 1. Doesn't seem like intended behavior,
#10
Bugs / [1.2.2723] Smelting locust armor returns chemfuel
August 23, 2020, 05:43:58 AM
I'm pretty sure it is not how it supposed to work. Most likely the same happens with phoenix armor.
#11
Bugs / Re: [1.2.2723] Pawns meditate in bed during long-term diseases
August 23, 2020, 04:18:00 AM
It restores psyfocus. It is actual meditation, not solitary recreation. Problem is though that meditating in bed is less effective and quite inconstant: they remain in bed after sleeping for meditating for a while, but do not aim to restore psyfocus to desired value, so my psycaster with fibrous mechanies/similar is less prepared for battles.
#12
Bugs / [1.2.2723] Pawns meditate in bed during long-term diseases
August 22, 2020, 09:03:38 AM
As i understand, there is mechanic that makes pawns meditate in bed instead of usual way if they have diseases/injures. Problem is that this mechanic is enabled even during diseases like Fibrous Mechanites, or during normal diseases/injures with "bed rest" job disabled, which prevents efficient meditation unnecessarily.
#13
General Discussion / Re: Will the game-breaking raider teleporting ever be fixed?
August 16, 2020, 07:09:24 AM
This bug happens only rarely, not in every huge raid. But it is nasty enough to be called game-breaking when it happens.
#14
General Discussion / Re: Will the game-breaking raider teleporting ever be fixed?
August 15, 2020, 04:40:39 AM
Just saying that i observed similar things with huge raids and mods have nothing to do with it. It's a shame to lose a good colony to raid that decided to teleport behind your ranks.
#15
Bugs / [1.1.2589] "Colored lights" researh has wrong requirements
April 04, 2020, 02:08:21 PM
In 1.1 this technology was changed to no longer require microelectronics and moved left on research tree, but it still requires high-tech research bench, which makes this change insufficient.