Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - underdog223

#1
Mods / Re: [Mod Request] Various War crimes....
November 23, 2018, 07:11:07 PM
for the gassing part, remote explosives (if its still called this) has a gasbomb if i remember correctly, im pretty sure theres sleeping gas but idk about posinonous.

for dirty bombs, i thought rimatomics mod had it covered, ( suit up in them mopp suits since your reactors are just as efficient at killing your own while you're refueling them)

for carpetbombing, OHU dropships has not implemented said function idk if the author will eventually do it or not but theres a placeholder bomb cargohold but no bombs yet
#2
Mod bugs / Re: exception error on pawns
November 23, 2018, 06:45:54 PM
more like screw the balance of the game, i want a challenge but with as mod stuff as i can fit in as possible. a dire raid (mod) with guys having 80dmg rifles and 60 range isnt a cakewalk even with all the stuff i added :p that and i just like content so i can build some weird but very functional base.and i just read the logs i posted... some of those red things dont even show up on my log screen because of the amount of mods it seems. and to think i want to throw in another 50ish. quess i really have to work out my mod load order from scratch. and the modcheck i added since steam told me i needed it when subbing to another mod :s
#3
Mod bugs / Re: exception error on pawns
November 23, 2018, 05:07:47 PM
after tinkering around a bit and trying various stuff, im starting to think something on the list is conflicting without the rimworld of magic mod... as for all those errors, that was me, ive narrowed down some of the offenders... now to find a solution. as for the b19/ 18 mods they arent active but prolly added since theyre in the modfolder. the part about being not smeltable i kinda understood from the code it keeps spewing out so i never tried smelting em. as for rearranging my modlist, do you have any good tips? it took me quite a while just to get it the point to run without just crashing ( the gui errors are added by some clown apparel so i just dont pick em up but its not gamebreaking as the info boxes become transparent as i try to inspect their stats and return to normal after pressing escape)

if only i could find some tool to sort the order out but ive had no luck finding one ( that i can read anyway) : /
#4
Mod bugs / exception error on pawns
November 22, 2018, 03:49:44 PM
so this is my (technically 2nd) first bug reporting post. so bear with me if i'm not doing it correctly. i've been getting these 2 strange errors that if left unchecked cause my HUD to disappear requiring me to reload a save. i am running a heavily modded game though. i can mitigate it if i find the pawn in question and manually assign it a task or draft it but this is becoming a bother. especially since this colony of mine has been around for a bit without any errors i couldn't fix by utilising the dev tool or just reloading. i've noticed it seems to swap around 3 pawns out of the 16 i have now and i've been wondering about what causes it. i've posted the errors i get in game and attached a log at the bottom. any help would be apreciated

Exception in JobDriver tick for pawn Layla driver=JobDriver_LayDown (toilIndex=2) driver.job=(LayDown (Job_5602937) A=Thing_Bed922618) lastJobGiver=RimWorld.JobGiver_GetRest
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Job.ToString () <0x00018>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch1 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x000d9>
at Verse.AI.Pawn_JobTracker.CheckForJobOverride () <0x00178>
at RimWorld.Toils_LayDown/<LayDown>c__AnonStorey0.<>m__1 () <0x006c3>
at Verse.AI.JobDriver.DriverTick () <0x004b0>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking Layla (at (170, 0, 73)): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Job.ToString () <0x00018>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch1 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x000d9>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x0024a>
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition,bool) <0x00497>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00306>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001f3>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


https://git.io/fpReU