tyvm Antaios
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#1
Releases / Re: [1.1] Antaios's Mods - Table Diner + Mod Medicine Patch
March 18, 2020, 04:33:49 PM #2
Releases / Re: [1.1] SimpleSidearms (1.4.0)
February 26, 2020, 05:31:09 AM
@PX6
With the changes for V1.1 there are the following foibles in the new behaviour.
1) When a pawn is downed they re-equip their primary weapon, but it is not prepared in the ready state for use. So you can then see on selection of the pawn that the primary weapon gizmo doesn't appear. Thus if they are a hunter the alert then appears, and it principal there isnt a continuity with hunter work activities and needs manual intervention to resolve.
2) With the changes to no longer recognising a Fire extinguisher for combat purposes, as I understand as also now been implemented, which is a welcome addition. It doesn't appear as a sidearm option to still switch to for manual use. The principal of the fix was to enable the FEs to be able to still be recognised as a sidearm so that you could switch to them, but not be selected in combat as a ranged weapon. (This was as per the temp fix I applied for use.)
With the changes for V1.1 there are the following foibles in the new behaviour.
1) When a pawn is downed they re-equip their primary weapon, but it is not prepared in the ready state for use. So you can then see on selection of the pawn that the primary weapon gizmo doesn't appear. Thus if they are a hunter the alert then appears, and it principal there isnt a continuity with hunter work activities and needs manual intervention to resolve.
2) With the changes to no longer recognising a Fire extinguisher for combat purposes, as I understand as also now been implemented, which is a welcome addition. It doesn't appear as a sidearm option to still switch to for manual use. The principal of the fix was to enable the FEs to be able to still be recognised as a sidearm so that you could switch to them, but not be selected in combat as a ranged weapon. (This was as per the temp fix I applied for use.)
#3
Releases / Re: [1.0] Medical Supplements (2018/12/24)
February 23, 2020, 05:08:40 PM
@vovik
It's only a separate piece of news about the launch of the V1.1 mod. I'm keeping V1.0 mods apart from V1.1.
Reasoning here: https://1drv.ms/t/s!Au3GsmKyQkDYisIJkVlYrxjpe0-nqA?e=6ImYye
For the other item regarding "Early times", would you like to jump onto my discord to better discuss: https://discord.gg/CFNP26C
It's only a separate piece of news about the launch of the V1.1 mod. I'm keeping V1.0 mods apart from V1.1.
Reasoning here: https://1drv.ms/t/s!Au3GsmKyQkDYisIJkVlYrxjpe0-nqA?e=6ImYye
For the other item regarding "Early times", would you like to jump onto my discord to better discuss: https://discord.gg/CFNP26C
#4
Releases / Re: [1.0] Medical Supplements (2018/12/24)
February 22, 2020, 10:38:28 PM
V 1.1 of Medical Supplements has been released:
https://steamcommunity.com/sharedfiles/filedetails/?id=2004944243
https://steamcommunity.com/sharedfiles/filedetails/?id=2004944243
#5
Releases / Re: [1.0] Medical Supplements (2018/12/24)
February 18, 2020, 03:20:38 AM
@kori
You can sell MS manufactured items to outlander exotic and exotic spacer traders.
I'll need to check the options, but one of those options only refers to collapsed rocks, different thing from regular mineable rock.
However, my focus atm is upgrade all my mods to V1.1.
You can sell MS manufactured items to outlander exotic and exotic spacer traders.
I'll need to check the options, but one of those options only refers to collapsed rocks, different thing from regular mineable rock.
However, my focus atm is upgrade all my mods to V1.1.
#6
Releases / Re: [1.0] Medical Supplements (2018/12/24)
February 13, 2020, 06:35:48 PM
@update @kori : Social supplements
Correction to bulk mint tea recipe with research.
(ty Kori, for your attention to the details).
Correction to bulk mint tea recipe with research.
(ty Kori, for your attention to the details).
#7
Releases / Re: [1.0] Medical Supplements (2018/12/24)
February 06, 2020, 07:07:30 PM
@Update
German translation - Erdnussbrot
German translation - Erdnussbrot
#8
Releases / Re: [1.0] Medical Supplements (2018/12/24)
February 06, 2020, 01:56:46 AM
@Update
Addition of travel pills. (Please see PDF notes for details).
Addition of travel pills. (Please see PDF notes for details).
#9
Releases / Re: [1.0] Medical Supplements (2018/12/24)
January 31, 2020, 01:11:54 PM
@Update
German translation - Erdnussbrot
German translation - Erdnussbrot
#10
Releases / Re: [1.0] Medical Supplements (2018/12/24)
January 27, 2020, 02:59:31 AM
@Update
Added surgery recipes to be able to administer the injections Immunisation and Cerebrax.
(Note there is an additional ingredient of an antibacterial wipe used here).
Added surgery recipes to be able to administer the injections Immunisation and Cerebrax.
(Note there is an additional ingredient of an antibacterial wipe used here).
#11
Releases / Re: [1.0] Medical Supplements (2018/12/24)
January 19, 2020, 04:53:18 PM
@Update: Utility Supplements.
Graphics Revision - Oleg Marko.
Note (steam preview images not updated atm).
Graphics Revision - Oleg Marko.
Note (steam preview images not updated atm).
#12
Releases / Re: [1.0] Medical Supplements (2018/12/24)
January 05, 2020, 11:45:46 AM
@Update
Medical flare and Food flare recipes changed to use a GPS beacon component instead of silver which are exotic trade items.
Medical flare and Food flare recipes changed to use a GPS beacon component instead of silver which are exotic trade items.
#13
Releases / Re: [1.0] Medical Supplements (2018/12/24)
January 05, 2020, 01:26:04 AM
@Update Social Supplements.
Added food supplies flare.
Will drop (10 Survival Meals, 10 Spicy Travel Meals, 10 Multivitamins, 10 Mint Chocolate, 10 Power Bars and 10 Blitz Zest). Useful for caravans.
Can be made at the machining table once Micro electronics has been researched.
Added food supplies flare.
Will drop (10 Survival Meals, 10 Spicy Travel Meals, 10 Multivitamins, 10 Mint Chocolate, 10 Power Bars and 10 Blitz Zest). Useful for caravans.
Can be made at the machining table once Micro electronics has been researched.
#14
Releases / Re: [1.0] Medical Supplements (2018/12/24)
January 04, 2020, 11:56:03 PM
@Update
Fixed DO Migraine cure process.
Added the ability to make a medical supplies flare. Will drop a number of medical items suited for medical emergencies (10 Industrial medicine, 10 Anti-sceptic bandages, 10 Rimoxicillin, 10 RimCodomol, 10 Rimzac, 10 Rimedicrem and 10 RimBurnEaze). The medical flares can be made at a machining table once medicine production has been researched.
Fixed DO Migraine cure process.
Added the ability to make a medical supplies flare. Will drop a number of medical items suited for medical emergencies (10 Industrial medicine, 10 Anti-sceptic bandages, 10 Rimoxicillin, 10 RimCodomol, 10 Rimzac, 10 Rimedicrem and 10 RimBurnEaze). The medical flares can be made at a machining table once medicine production has been researched.
#15
Releases / Re: [1.0] Medical Supplements (2018/12/24)
December 17, 2019, 08:28:25 PMQuote from: Kori on December 17, 2019, 10:47:42 AM
Hello Pelador, thanks for the candy canes!
The size of the icon for Hot Sauce is very small (using Recipe Icons).
One other person has reported this anomoly in time and space with hot sauce, and am unsure what is causing it. Assuming this is the same situation where it makes them really small. I can only assume that some other mod is effecting it.
I have added an attachment so that you can at least see they are fine in my own game: