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Messages - Boloss31

#1
Bugs / Re: cannot make kibble : need material
June 21, 2020, 01:54:41 AM
:( nope wrong answer
#2
Bugs / Re: cannot make kibble : need material
June 21, 2020, 01:37:33 AM
sorry i think i found the problem the items on the stock pile were "off" "non authorized" need to take possession of them with the key "F". Voilà. sorry for bothering it was simple.
#3
topic closed i created a small stock pile on the rail, that's the cause the items wouldn't move along
#4
Bugs / Re: cannot make kibble : need material
June 21, 2020, 01:11:09 AM
in that case for boiled fish : there is pumpkins, they are crayfrish the ingredient radius is correct but still they can't cook "cauz needind materials"
#5
Bugs / cannot make kibble : need material
June 21, 2020, 12:16:30 AM
hi
i try on discord this morning but no one answered. I have three electric butcher butcher boards : there is a stockpile on the right of them, with red meat (whatever it is, they are all ticked in green in the details tab) and lots of hay grass. When i set the ingredient radius to five, none of pawns would work saying : "cannot make kibble : need materials" if i put the ingredient radius off, they start getting materials from the main stock pile far away.
How can I solve this problem?
I use mods :
rimcuisine 2 core
haul to stack
Stack XXL (the red meat was about 150 unities when the bug occured)
Share the load
Allow tool...
lots of others.
#6
hi i'd like to make my pawns take their meal altogether at the same time. I let them two hours of free time at twelve, + hours of hobby, i have table fridge beer meals sushi, they never gather around the table for lunch and diner.
How could i correct that?
#7
thanks canute for that instructive documentation. I found a way to move the hay grass. in fact it s located on the corner bottom left of the zone "junkyard" i shortened that zone so that the hay grass is not on the zone any more and tadam...it works
#8
Hi . Now that I remove the pusher from the angle on the left, chunk come from the junkyard(A) without doing anything and do a circle : they move all around and are drawn into the junkyard with the puller on the right(A'). I don't know how the chunk go onto the rollers at the A spot. And most of the time, items needed to the butcher board on the right (B-here hay grass, but it could be snakesea, snails) are stopped from moving always as the same place (B'), where the grass is on the pic. I have no problem with settings for the different zones, don't know what's wrong, no problem of electricity, all roller's piece in the same way...
I can't find any documentation about industrial roller, the mod, is it stuffed with bugs?on discord they say no bug
it must come from me
anyway thanks for reading.
#9
hi
i made rollers all over my base and lot's of different items are carried. Here chunks, sea food for butcher board, raw grains...but the seafood, approaching the junk yard, refuse to follow the roller down the junk yard to the space in blue, next to the butcher board (and both the small zone and the extractor are programmed to receive seafood.
#10
As you can see, the puller growning zone is connected to the roller, the stacks are on the area, most of them; i don't know why it's not working. Corn works just fine, but weed is not  collected

#11
hi canute i don't have any rimfactory in my mods. But i am looking for a tool in industrial's tab. I made a branch from main roller, that goes into my junk yards where i stack my marble chunk. neither pusher or puller can't fit cause they need to be connected to a stock pile. I just want to extract from main stream (which contains chunk, wood, vegetables, grains...) the chunk to lead them to the junk yard zone and let the rest go into the main stock pile. At the place of the interogation point on the picture, I need something to separate the chunk from the rest and lead it to the junk yard.
Do u have any ideas? thanks u for your time I
#12
so here i made a brewery station next to the big zone of stack. There's a small zone to receive hops (and rice, was trying saké) but the problem is "leslie takes from the small zone the hop put it back to the greater zone which is immediatly sent to the small zone by the extractor. What shall I do?Forbid the hops in the big zone?
#13
hi lots of my pawn haul items from a stack form one zone to another stack from another zone. For example i have a big zone of loading (inclunding rocks) but i create a smaller zone with a puller that only allows rocks. So the pawns spend their time from one zone to the other loading unloading, even if i put hauling to 9.
#14
hi
he was working five minutes ago, i have no electricity cut, most of the yield has been harvested, but he doesn't finish the work. Stack of barley's remain on the ground. it 's not the first time it happened to me
#15
Support / Re: what can i do with mud?
June 16, 2020, 09:26:16 AM
terra forming exactly what i was expecting. thanks canute