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Messages - R e h a n

#1
Quote from: NinjaSiren on August 19, 2019, 12:15:19 AM
Quote from: R e h a n on August 18, 2019, 09:55:31 PM
add soviet vehicles pls, make sense since they are cheap and rugged to fit in harsh rim conditions

Hmm... Different vehicle crafting tables per country?


well, nope, or maybe in a separated mod pack
#2
add soviet vehicles pls, make sense since they are cheap and rugged to fit in harsh rim conditions
#3
we know that better infestation is good enough, but this mod make the infestation term very advanced, sadly it stucked on a17, maybe someone will updating it and continuing the progress what the mod had to plan



https://steamcommunity.com/sharedfiles/filedetails/?id=822995067
#4
some of the weapon is based on real life one, did you wanna naming same as the real one or just vanilla kindy? also i have unfinished project which also adding many soviet legacy cold war AFVs
#5
Unfinished / Re: [1.0] Starcraft in the Rim
May 30, 2019, 06:58:00 PM
i got idea especially for this
there is Horrors Mod but stucked in A17 which is adding faction similiar to Zerg
you can update and tweak some of source code to make fully functional zerg like nests, morphing larvae, working drones, spreading creeps, infestation to humanlike pawns and structures etc and world tile infection that used in TiberiumRim (i recommend you look to Horrors and TiberiumRim code for reference)
https://steamcommunity.com/sharedfiles/filedetails/?id=822995067
this is Horrors mod if you dont heard of it
(sry for bad english)
#6
hey mate i made Soviet Combat Vehicle thread in this Unfinished board check it out maybe anyone can help my mod and this mod at same time ;) (im using this mod as base for my mod thats why im send this message to this post)
#7
lads

Im trying to make vehicle mod that include Soviet/Russian ACVs mostly from Cold War era

Each vehicle have unique abilites and capabilities like BMPs with working ATGM thanks to JecsTool and many more

I was try making it myself but i got a lot of error. It based on Yes Vehicles which is still WIP to update into 1.0 version. The modder who works at updating the mod, giving me a greenlight to colaborate while i searching any vehicle datas and he works at fixing the errors which is y know still WIP.

Any help and assistance im appreciated it

Any suggestion? Help? go on lads my humble heart will answer it :D

in future if the BMP-1 done and working i will add T-72A, ZSU-23-4, IT-1 and T-10
#8
gladly  :D i waitin for fix while i search some historical data for soviet combat vehicles for example what the thickness of T-72 composite armor, etc
#9
well im trying to make Soviet Combat Vehicles collection but it appears a lot of errors :/ maybe if you can or willing to help or cooperate with me, i appreciate it lad. yeah im using this mod source code (BMP in this cased based from APC codes) and i got the textures (well the textures are blueprint that i cropped it out :/ ) here the models.

[attachment deleted due to age]
#10
scusse me sir, can i use some of your work to my BMP-1 projects? i will give you credit for your generousity :)
#11
Releases / Re: [1.0] Faction Manager (4-11-2018)
April 08, 2019, 05:00:23 AM
uhh i got issue when playing 1.0.2231 (yea steam auto update) when i load colonies that i unloaded in 2219 (or what ever 1 update before 2231) , suddenly colony GUI disappear, many pawn cannot find their pawns and when i click world, all of GUI is dissappearing and the only ways i get out is from task manager. pls help ASAP
heres the log:
Exception filling window for FactionManager.MainTabWindow_Colonies: System.NullReferenceException: Object reference not set to an instance of an object
  at FactionManager.ColoniesManagerTabDef+<>c.<DrawManagerRect>b__0_0 (RimWorld.Planet.Settlement settlement) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[RimWorld.Planet.Settlement].FindAllStackBits (System.Predicate`1 match) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[RimWorld.Planet.Settlement].FindAll (System.Predicate`1 match) [0x00000] in <filename unknown>:0
  at FactionManager.ColoniesManagerTabDef.DrawManagerRect (Rect outRect, UnityEngine.Vector2& scrollPosition, System.Single& scrollViewHeight) [0x00000] in <filename unknown>:0
  at FactionManager.MainTabWindow_Colonies.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
and my mods are:
li>ModCheck</li>

<li>Core</li>

<li>HugsLib</li>

<li>JecsTools</li>

<li>Prison Labor</li>

<li>Faction Manager</li>

<li>Humanoid Alien Races 2.0</li>

<li>Simple sidearms</li>

<li>Adeptus Mechanicus: Armoury R1.0</li>

<li>Adeptus Mechanicus Magos Xenobiologis R1.0</li>

<li>[CP] Red Horse Furniture (1.0)</li>

<li>Faction Discovery</li>

<li>More Faction Interaction</li>

<li>Rimatomics</li>

<li>VGP Vegetable Garden</li>

<li>VGP Garden Gourmet</li>

<li>VGP Garden Drinks</li>

<li>Smokeleaf Industry</li>

<li>Locks</li>

<li>RunAndGun</li>

<li>Project Armory 1.2</li>

<li>[1.0] Android tiers</li>

<li>[XND] Proper Shotguns</li>

<li>What the hack?!</li>

<li>Ushanka! 1.0.0</li>

<li>[T4] Stalin's Weapon Pack</li>

<li>RT's Weapon Pack Reloaded (1.0)</li>

<li>Ni'Hal 1.0</li>

<li>Quarry</li>

<li>Frontline - Trenches</li>

<li>Real Ruins</li>

<li>[CP] Rimmu-Nation - Clothing (All Craftable!) (1.0)</li>

<li>Flags and Banners</li>

<li>Crystalloid (Rewrite)</li>

<li>Reich Armory [1.0]</li>

<li>Android tiers HellDrone-Extension </li>

<li>[CP] Rimmu-Nation - Weapons (1.0)</li>

<li>Rimsenal</li>

<li>MendAndRecycle</li>

<li>Rimsenal - Security pack</li>

<li>Rimsenal - Federation</li>

<li>GouRIMet</li>

<li>Dubs Bad Hygiene</li>

<li>MiningCo. Alert speaker</li>

<li>Advanced Biomes</li>

<li>Mod Manager</li>

<li>GlitterWorld Prime [Unstable]</li>

<li>PhiClient</li>

<li>Rambo Weapons Pack</li>

<li>[XND] TE Turret Expansion</li>

<li>[XND] Turret Extensions</li>

<li>[Ods] Third Reich - Uniforms </li>

<li>Religions of Rimworld</li>

<li>Half-Rim 2</li>

<li>Definitely More Cannons</li>

<li>[RH] Faction: Umbra Company (1.0)</li>

<li>[RH] Faction: Militaires Sans Frontieres (1.0)</li>

<li>[CP] Metal Gear Solid - CQC Takedown (1.0)</li>

<li>[RH] Faction: The Ghosts (1.0)</li>

<li>[Ods] Kaiser Reich's Imperial Army - Apparel</li>

<li>1- UN-Colony [1.0]</li>

<li>2- UN-Furniture [1.0]</li>

<li>American Civil War Weapons 1.0.0</li>

<li>Apparel Gizmos From Comps [V1]</li>

<li>Suicide Vest [V1]</li>

<li>[1.0] Combat Shields</li>

<li>Gas Traps And Shells</li>

<li>Prisoner Capture and Manipulation</li>

<li>[CP] Rimmu-Nation - Clothing (1.0)</li>

<li>Tiberium Rim Factions</li>

<li>RIMMSLoadUp</li>

<li>[1.0] Defenses Expanded</li>

<li>FrameRateControl</li>

<li>Questionable Ethics</li>

<li>Soviet Armory [1.0]</li>

<li>Startup impact</li>

<li>Combat Training</li>

<li>Submunition Projectiles</li>

<li>Death Rattle</li>

<li>Disasters</li>

<li>Rimefeller</li>

<li>[Ods] SCP Early Access (READ DESC)</li>

</modNames>
#12
Releases / Re: [1.0] Zetrith's Multiplayer
February 19, 2019, 10:34:22 PM
can i use it with virtual server? i cant connected to any games coz i only have mobile hotspot :(