Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - derped

#1
I'm not talking about micromanaging it even more, the opposite, I'd like if they behave like this by default.
#2
Ideas / Re: Your Cheapest Ideas
April 01, 2019, 03:10:33 AM
I second that, gave me the idea that on the world map it could also indicate it where will they stop on the path.

point A o--------|----------|-----------|-----o own city ('|' is for the daybreak)
        09:30                                         17:30
#3
Ideas / Re: Abortion
March 14, 2019, 03:31:38 AM
Plus then we should have a whole industry made, for exchanging or selling the body-parts of the murdered babies, so yeah, I don't think it's gonna happen, maybe a modder will do it for you.

ps. I got a feeling you are right @Limdood...
#4
Ideas / Re: Your Cheapest Ideas
March 12, 2019, 03:19:16 PM
Auto-harvest button on Hydroponics basins (in other words being able to turn off auto-harvesting on them).
#5
Ideas / Re: Your Cheapest Ideas
March 12, 2019, 01:36:05 PM
Select all items with double click should always select the ones closest to the cursor.
The double click will only select 80 items.
If you check the attached screenshot, due to the 80 cap, if I double-click on one of the bottom traps, it selects the bottom-most 80 traps. However, if I double-click the top-most trap, it will still select that, and all the rest of the 79 traps in the bottom.

Because of that, you can only select other traps, if you zoom in on a different part, makes it somewhat tedious.

If it was up to me, I'd remove the 80 cap altogether, so selecting could select all items across screen. But if the limit stays for some reason, at least make it select the 80 closest items to the cursor.

[attachment deleted due to age]
#6
Ideas / Re: Your Cheapest Ideas
March 11, 2019, 05:09:59 PM
Show currently idle colonists in the work tab.
The simple "idle" icon next to the copy icon would be perfect.
#7
Ideas / Re: Your Cheapest Ideas
March 11, 2019, 02:31:33 PM
When you do an operation, show the remaining number of body parts you have -minus the ones already waiting for operation- in the parenthesis, ie. Install bionic spine (spine +3 or spine 3 left etc.).

[attachment deleted due to age]
#8
Ideas / Re: Your Cheapest Ideas
March 11, 2019, 01:27:05 PM
Pawns should always prioritize finishing the unfinished items with less work left.

For example, you have 2 sculptor's table, making grand sculptures.
Both table has an unfinished grand sculpture, one has 800 work left, the other 1.
Pawn seems to stuck on the table he started working on, even after interruption, he goes back to finish the 800 work left first.
Even worst, after he finished, instead of going back and finishing the 1 work left sculpture, goes on and starts a completely new one :)
#9
Ideas / Re: Ability to Remove Prisoners Eyes
March 11, 2019, 11:52:57 AM
Yeah there are mods for many things, we would like this to be included in vanilla.
#10
Ideas / Re: Your Cheapest Ideas
March 11, 2019, 11:49:19 AM
"Do until you have the number of Colonists"

This could come handy in case of apparels for example, so just tell it to produce as many tuques as the current number of your colonists.
#11
Ideas / Re: Your Cheapest Ideas
March 09, 2019, 01:25:08 PM
Clicking on the "Colonist left unburied" debuff should jump to/cycle between the affecting bodies.

[attachment deleted due to age]
#12
Ideas / Re: Your Cheapest Ideas
March 08, 2019, 10:14:30 AM
Automatic rebuild of roads could come handy and would make sense, since we have the auto rebuild for structures as well.
#13
Ideas / Re: Your Cheapest Ideas
March 08, 2019, 02:01:36 AM
Quote from: vzoxz0 on March 06, 2019, 07:55:33 AM
derped, you might have had an impact if you were here before the "release", but as it stands I doubt Tynan will be implementing a lot of changes. He spent many years developing this and I'm guessing he'll only do gamebreaking/tedious bugs unless he finds free time.

Thx man, I was afraid so, when I saw these threads are basically dead now.
Nevertheless, I'll post some ideas now and then, when I run into something.
#14
Ideas / Re: Your Cheapest Ideas
March 06, 2019, 04:13:58 AM
Keep prioritized work.

So when you click a pawn then give an order with right click -ie. cut plants in case of a blight-, then pawn will cut a single plant, then goes back to whatever he was doing.
Instead, there could be a button next to the "Clear prioritized work", something like "Repeat prioritized work".
Clicking on it could cycle between forever/until no more jobs/don't repeat.
#15
Quote from: vzoxz0 on March 04, 2019, 11:03:23 AM
Provide a save, this seems very unlikely.

The original poster is @MustHavKoffee.
I merely said I remember seeing it myself eating kibble on restrictions...