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Messages - Opi9038

#1
Releases / Re: [1.0] A RimWorld of Magic
March 11, 2019, 03:41:33 PM
I REALLY like your mod! Thiere is one thing that i would love to see, and that is new combat class, some kind of chemist. I got this idea when i saw one mod with gas traps (maybe its even its name, i dont remember :v). He could have abilities such as straight gas grenade, that would act like a tear gas or sleeping gas, type of gas trap that upon activating would proc effect on person who activated it (again, sleeping gas for example) and maybe small radious of same gas on max lvl. Some type of stimulant that could for a few seconds give your pawns boost when fighting. One of the skills could be also just spawning some gas grenades for others to use, that deteriorate quickly regardless if outside or inside, or just skill to change type of gas in other abilities. As "ultimate" skill i would love to see a special grenade that covers insane area with toxic/rage/fear/sleeping gas, but gas itself is not very strong. Of course all gas types would affect your colonists too, if they happen to walk into it. What do You think?