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Messages - tsmt1001

#1
I have mods, but none related to styling or auto styling.
#2
It still appears to be an issue with 1.3.3080. A colonist would decide to change his or her look, proceed to the station and then cycle through looks there until they collapse from exhaustion.
#3
It's better to build out of stone. Wood burns easily.
#4
I have another one. Two pawns in a long-term colony - Sienna and Tom start a romance, get engaged, get married and a couple of years later get divorced. Both are now single. After another couple of years (both are still single), a group of visitors comes in, and with it Tom's wife Rachel. A secret marriage? When? How? Tom never left the colony, this is the first time Rachel showed up. Was he already married to Rachel when he started his fling with Sienna? Is this a bug, or bigamy is a feature on the Rim?
#5
General Discussion / Pawn names and Title Case
May 14, 2020, 06:25:19 PM
Is it just me, or 1.1 update does not always start pawn's last name with a capital letter. For example, I have pawns named Ileana toad and McFly nosca. It really gets my OCD that their last names do not start with a capital letter and I can't fix it, because they joined me and I can't edit their names.
#6
Releases / Re: [1.0] Boats!
April 20, 2020, 09:25:20 PM
I am having trouble forming a caravan with a boat. My pawns get into the boat and then it just sits there until they get upset and one of them has a mental break. Is there  a trick to get this to work? I am playing on an island.
#7
Quote from: Canute on April 15, 2020, 03:28:02 AM
You can change/adjust your scenario.
Try out
Scenario Amender
https://ludeon.com/forums/index.php?topic=50696.0

Or next time don't accapt that kind of quests in that early stage of your colony ! :-)

Unfortunately they don't come just through quests. They come as a negative event: instead of a raid I get a mech cluster.
#8
Mods I am missing (nothing for V1.1 on steam yet)

RimWriter
RimQuest

As of 4/7/20, RimWriter is updated on steam, RimQuest is not updated yet.
#9
General Discussion / Re: I Miss The Old Quests
April 06, 2020, 09:02:25 AM
Quote from: tsmt1001 on April 05, 2020, 01:24:05 PM
I've noticed that ancient danger with cryptocaskets stopped spawning for me after I updated. I miss that.
OK, this seems to be a mod issue. If I don't have any mods except Harmony and Mod Manager (my Mod List is Harmony, Core,Royalty, Mod Manager), then ancient danger with caskets spawns. As soon as I add HugsLib, it stops spawning. Not sure what's up with that.
#10
General Discussion / Re: I Miss The Old Quests
April 05, 2020, 01:24:05 PM
I've noticed that ancient danger with cryptocaskets stopped spawning for me after I updated. I miss that.
#11
General Discussion / Re: Consecutive raids, bug?
April 05, 2020, 10:13:05 AM
I'm seeing a lot of doubled-up cargo pod drops. I do Randy Random on builder difficulty
#12
General Discussion / Royalty expansion question
April 05, 2020, 10:06:40 AM
So I tried starting a new game a few times after I updated and got Royalty content. I've noticed that I no longer get ancient dangers on my maps and I get messages saying that "xyz died from magic". Anyone knows what this is about? I don't have any magic-related mods, moreover, I still got the message even after I took all mods off except ease of use ones like veinminer.
#13
The storyline for this mod seems to stall quite a bit. Is there a way to nudge it forward, maybe via a map event or a world event in dev mode? I played multiple colonies with this mod. I've only got to the end of the story twice. A few times I got past the first bioattack, but the second one never came. Most of my runs got through the watcher outposts part, but never got to the bioattack point.
#14
I had prisoners start relationship in captivity on my last run. But they had decent stats, so they go recruited.
#15
Quote from: DreamHollow on November 11, 2019, 09:51:53 PM
Quote from: TomTaylor99 on August 01, 2019, 02:47:04 PM
First of all, I really like Rimworld, especially with mods. I have over 1000 hours in Rimworld, but now, after I saved my last colony with the space ship, I'm done with it. I mean, don't you look at your late game colony and think: My colony survived a real long time, but it's getting bored. Because you have no goal to achieve.

My question is, what goals do you have in Rimworld? After you built a stable base, tons of food and ressources and colonists with bionic arms and legs? I know, mods keep the game more interesting, but for me, when I reach late game, I always get to this f****** point, where I have no goals to achieve.

What goals do you have in the late game? After you have literally everything?

In my experience, if you need more challenge you have to force yourself to play on biomes that are extremely difficult.

I have started a number of games with "rich explorer" to see how far I can last on ice sheets. I imagine with the right mods, you can make it into a much longer lasting but challenging personal quest.

It's been my experience too that the game slows down when you have a lot of pawns.