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Messages - doffen

#1
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.0
August 15, 2014, 09:57:49 AM
Quote from: Gabriel_Braun on August 15, 2014, 09:01:45 AM

Finally a bug report;  The wooden fences both construct roofs and block light, I assume this is unintended? :)

This is prolly because its a wall-type, just set it to no-roof zone
#2
Mods / Request/idea: Hygiene
August 15, 2014, 07:55:20 AM
So all these colonist must be really smelly. They crashland on dirty planet and work up a sweat day and night.
So it might be nice to have a hygiene mod?

Some things that could be added:
-Showers (simple cold-water or hot water with electricity)
-Toilets / Outhouses
-Toothbrushes (bone toothpicks for the cannibals)
-Hairdresserseat / scissors (allows for change of hairstyle)
-Clothes washers

These would affect mood (unless someone knows how to code in a seperate slider for hygiene)
#3
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.0
August 15, 2014, 07:45:49 AM
aah yes electricy did get fixed, thank you.

However lighted walls still do not light up the place (at least not like lamps do)
Also, very late-game I finally realized how to get animal skin, as simply putting it on butchering *all* creatures does not seem to give it? Both these "issues" might be intentional ofcourse.
#4
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.0
August 15, 2014, 05:01:15 AM
the issue wasn't just with standing lamps, its also with other electric devices such as batteries (they seem to disconnect each time you place a new one) and doors amongst others.
Lighted walls also don't seem to actually light up the place.

Playing with unlimted power atm as I do like the mod.