With temperature mattering next release, you can now keep those prisoners who you want to torture in nice big open fields, naked, in the cold. I'm excited!
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#77
Releases / Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
November 22, 2014, 09:40:18 PM
The visitor beds don't seem to work? There's an incapacitated guy neutral to me, and I can only capture or strip.
#78
General Discussion / Re: Why aren't Steam keys included anymore?
November 20, 2014, 02:51:38 PM
EDIT: Thought you meant we had like a certain amount of time to claim them, my bad, yes we get keys.
#79
General Discussion / Re: Why aren't Steam keys included anymore?
November 19, 2014, 10:19:57 PM
Wait so I can't have a Steam key for when it's released??
#80
Ideas / Re: Execution made useful
November 19, 2014, 10:18:47 PM
Would be interesting to have public executions that people could attend, maybe force prisoners to watch, hangings or beheadings, then have the body outside the gate for raiders to see.
#81
General Discussion / Proof of Tynan being a great developer
November 18, 2014, 02:53:21 PM
We asked, he answered. A simple feature, the ability to release prisoners. I've wanted it for a while, if some poor guy crashes nearby and can't be of use, I don't want to execute him or sell him, just easier to heal him and release him. Tynan added it. Thanks man, appreciated.
#82
Ideas / Release of prisoners
November 10, 2014, 02:57:00 PM
Extremely simple. When someone crashes in an escape pod and I don't want them and don't want to wait for a slaver, there's no reason to kill the poor person. I'd like the ability to simply put them outside and tell them to get lost.
#83
Ideas / Re: Ideas related to allies and enemies, visitors and such.
November 08, 2014, 12:14:49 PM
I like it all, especially #2 and #7
#84
Ideas / Re: "Hey, if you happen to see a man with an extra left arm, could you mention me?"
November 07, 2014, 10:23:27 AM
they dont stop on randy, just very random
#85
Stories / Re: The Strictest Colony on Rimworld
November 05, 2014, 12:33:29 AM
you cant beat people though
#86
General Discussion / Re: Best Crashpod Ever
November 01, 2014, 10:35:21 AM
nothing great there, incapable of dumb labour, slowpoke
#89
Ideas / Re: What do you want me to do, let them die? (Incapacitated Visitors)
October 06, 2014, 02:59:09 PM
lmfao Cedric
#90
Ideas / Re: Let's talk turrets
October 05, 2014, 05:42:00 PM
I think the turrets should be stationary and would be like mortars, a colonist has to operate them.