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Messages - litlbear

#76
General Discussion / Gulag
November 23, 2014, 03:00:08 PM
With temperature mattering next release, you can now keep those prisoners who you want to torture in nice big open fields, naked, in the cold.  I'm excited!
#77
The visitor beds don't seem to work? There's an incapacitated guy neutral to me, and I can only capture or strip.
#78
EDIT: Thought you meant we had like a certain amount of time to claim them, my bad, yes we get keys.
#79
Wait so I can't have a Steam key for when it's released??
#80
Ideas / Re: Execution made useful
November 19, 2014, 10:18:47 PM
Would be interesting to have public executions that people could attend, maybe force prisoners to watch, hangings or beheadings, then have the body outside the gate for raiders to see.
#81
We asked, he answered.  A simple feature, the ability to release prisoners.  I've wanted it for a while, if some poor guy crashes nearby and can't be of use, I don't want to execute him or sell him, just easier to heal him and release him.  Tynan added it.  Thanks man, appreciated.
#82
Ideas / Release of prisoners
November 10, 2014, 02:57:00 PM
Extremely simple.  When someone crashes in an escape pod and I don't want them and don't want to wait for a slaver, there's no reason to kill the poor person.  I'd like the ability to simply put them outside and tell them to get lost.
#83
I like it all, especially #2 and #7
#84
they dont stop on randy, just very random
#85
Stories / Re: The Strictest Colony on Rimworld
November 05, 2014, 12:33:29 AM
you cant beat people though
#86
General Discussion / Re: Best Crashpod Ever
November 01, 2014, 10:35:21 AM
nothing great there, incapable of dumb labour, slowpoke
#87
Ideas / Re: New Race: Gnoll
October 17, 2014, 11:09:07 PM
no alien races lol
#88
Ideas / Re: [Saves] Ramirez was destined to die
October 11, 2014, 11:07:03 PM
what
#89
lmfao Cedric
#90
Ideas / Re: Let's talk turrets
October 05, 2014, 05:42:00 PM
I think the turrets should be stationary and would be like mortars, a colonist has to operate them.