Just a random musing, but with a "worldgen" tool in the work for Alpha 6(or at least, what sounds like it) I couldn't help but musing about the potential not only for multiplayer(with players having their own respective colonies on a multiplayer worldserver) but also for another stapple of Dwarf Fortress(as the game which inspired a lot of these colony games): Adventure mode.
Basically we already know that, right now, there is a greater world out there in a fashion. And the game also already is starting to feature some very nice detailed control of one's colonists.
So I was wondering if, a bit like Dwarf Fortress, something akin to adventure mode where we play a lone wanderer or small party of "adventurers" might not be interesting in the future. Where you could basically move from one region to another on the world-map(even if requiring either loading screen or a sort of Zelda-like screen transition) visiting the various villages to trade/do services for them while fending off the wild life or brigangs.
Maybe even explore lost civilizations' ruins filled with mechanoids, mutants or the like for those rare highly advanced forgotten gear or loot to sell back to civilization when you visit it.
Plus, if multiplayer is ever a thing, it could make for a very nice dichotomy if "colony" players and "adventure" players could play on a same world server. With the colonies set on building their own town/villages and/or getting off the planet, possibly even starting to build their own gear if that is ever implemented. While "adventuerers" would roam the world, go from one colony to another either to harass or aid them with their services(while the colonies could offer their own services in return by building the likes of tavern/inns that could be used by adventurer players and other wanderers) or trade/barter for food/ressources at colonies' bartering stations and/or bazaar.
And who knows, if adventurers could recruit others(NPCs such as either other wanderers or even some of the colony players' own disgruntled colonists) maybe the option for them could open up to abandon their wanderings and setup their own permanent colony.
Basically we already know that, right now, there is a greater world out there in a fashion. And the game also already is starting to feature some very nice detailed control of one's colonists.
So I was wondering if, a bit like Dwarf Fortress, something akin to adventure mode where we play a lone wanderer or small party of "adventurers" might not be interesting in the future. Where you could basically move from one region to another on the world-map(even if requiring either loading screen or a sort of Zelda-like screen transition) visiting the various villages to trade/do services for them while fending off the wild life or brigangs.
Maybe even explore lost civilizations' ruins filled with mechanoids, mutants or the like for those rare highly advanced forgotten gear or loot to sell back to civilization when you visit it.
Plus, if multiplayer is ever a thing, it could make for a very nice dichotomy if "colony" players and "adventure" players could play on a same world server. With the colonies set on building their own town/villages and/or getting off the planet, possibly even starting to build their own gear if that is ever implemented. While "adventuerers" would roam the world, go from one colony to another either to harass or aid them with their services(while the colonies could offer their own services in return by building the likes of tavern/inns that could be used by adventurer players and other wanderers) or trade/barter for food/ressources at colonies' bartering stations and/or bazaar.
And who knows, if adventurers could recruit others(NPCs such as either other wanderers or even some of the colony players' own disgruntled colonists) maybe the option for them could open up to abandon their wanderings and setup their own permanent colony.