I've noticed a damaged nose does nothing physically on pawns but missing ears will render a pawn deaf.
I'm thinking about changing this to make something in between. I've been playing with the stats in body parts and I think I made something that seems to be working right now.
-I made it so losing the nose means a 20% impairment to breathing.
-Losing both ears doesn't mean total deafness now.
-Damage to the head will impair both breathing and hearing.
This body part thing is interesting. I will see if it's possible to make some other changes, like making it so muffalos have 2 hearts or changes to make animals more unique... or even find a way to add "extra slots" so it's possible to add an extra heart to pawns and stuff like that.
I'm thinking about changing this to make something in between. I've been playing with the stats in body parts and I think I made something that seems to be working right now.
-I made it so losing the nose means a 20% impairment to breathing.
-Losing both ears doesn't mean total deafness now.
-Damage to the head will impair both breathing and hearing.
This body part thing is interesting. I will see if it's possible to make some other changes, like making it so muffalos have 2 hearts or changes to make animals more unique... or even find a way to add "extra slots" so it's possible to add an extra heart to pawns and stuff like that.


