Yeah, I read it on the wiki yesterday but I don't really use them coz sandbags are really easy to build, which is one of the things I want to change. Guess chunks can't be used directly. I've tried lots of stuff but nothing seems to be working.
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#77
Help / Re: Using Chunks as Materials
July 14, 2014, 03:44:56 PMQuote from: BetaSpectre on July 14, 2014, 03:35:37 PMI noticed, which is why I made some small edits to the rock/metal rubble like attaching the ugly tag on them, reducing their "health" so they get destroyed a bit faster than these new walls and the vanilla ones.
Interesting Idea but seeing as though chunks naturally work as sand bags, and can be made into superior walls there's little reason for the mod eh?
Still I do like seeing new content xD
Sandbags will require stone to build so you cannot make them at the start of a game now.
I kinda want to add a progression in the available tech so for instance, you won't be able to make metal walls at the start of the game but maybe scrap metal walls and stuff like that.
Also, how do I take a proper ingame screenshot? Everytime I try it shows the desktop instead. I kinda wanted to post a pic of the low walls.
#78
Help / Re: Using Chunks as Materials
July 14, 2014, 03:20:35 PMQuote from: Gabriel_Braun on July 14, 2014, 03:02:06 PMYeah, sorry about that. You are correct, I wanted to make use of rock chucks directly to make cheaper versions of sandbags. This is what I added:
I'm confused by your post; are you saying you'd use them as direct resources as they are currently raw resources that are processed into stone and metal.
Inside the Rock Chunk code:
Code Select
<ThingDef ParentName="ChunkBase">
<defName>ChunkRock</defName>
<label>Rock chunk</label>
<description>Rock Rubble.</description>
<maxHealth>150</maxHealth>
<textureFolderPath>Things/Item/Chunk/ChunkRock</textureFolderPath>
<soundDrop>ChunkRock_Drop</soundDrop>
<costList>
<li>
<thingDef>ChunkRock</thingDef>
<count>1</count>
</li>
</costList>
<resourceCountPriority>Middle</resourceCountPriority>
</ThingDef>
The new Low Rock Wall:
Code Select
<ThingDef ParentName="BuildingBase">
<defName>StoneRubbleWall</defName>
<eType>BuildingInert</eType>
<label>Rock Low Wall</label>
<thingClass>Building</thingClass>
<linkDrawerType>Basic</linkDrawerType>
<category>Building</category>
<texturePath>Things/Building/Linked/RubbleWall_Atlas</texturePath>
<blueprintTexturePath>Things/Building/Linked/Sandbags_Blueprint_Atlas</blueprintTexturePath>
<uiIconPath>Things/Building/Linked/RubbleWall_MenuIcon</uiIconPath>
<linkFlags>
<li>Sandbags</li>
</linkFlags>
<altitudeLayer>Waist</altitudeLayer>
<pathCost>80</pathCost>
<passability>PassThroughOnly</passability>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>0.6</fillPercent>
<maxHealth>200</maxHealth>
<description>Provides cover from gunfire.</description>
<placingDraggableDimensions>1</placingDraggableDimensions>
<workToBuild>220</workToBuild>
<costList>
<li>
<thingDef>ChunkRock</thingDef>
<count>2</count>
</li>
</costList>
<filthLeavings>
<li>
<thingDef>RockRubble</thingDef>
<count>3</count>
</li>
</filthLeavings>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<beauty>Ugly</beauty>
<surfaceNeeded>Light</surfaceNeeded>
<designationCategory>Security</designationCategory>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<constructionEffect>ConstructDig</constructionEffect>
<repairEffect>ConstructDig</repairEffect>
<designationHotKey>B</designationHotKey>
</ThingDef>
If it's possible, then I would probably add rock rubble walls and floor, which will of course be weaker and uglier than the more refined vanilla ones. Maybe Scrap Metal versions too.
#79
Help / Using Chunks as Materials
July 14, 2014, 02:46:00 PM
Is there a way to make it so rock or metal chunks can be used to build stuff like floors and walls?
I tried just making a copy of the sandbags and made it it requires rock chunks but when I run the game and make the blueprints, it would say there are no materials to build the wall.
I tried adding rock chunks into the resources list but that doesn't work either.
I tried just making a copy of the sandbags and made it it requires rock chunks but when I run the game and make the blueprints, it would say there are no materials to build the wall.
I tried adding rock chunks into the resources list but that doesn't work either.