I have a problem. Well, maybe a few problems, and there might be a root to my problem that could help me in the future.
First, I play with a ton of mods. Say what you like, and the Mod list is long, but I throw 'em in here and there, and usually I can make them work. If they require a little tweaking, I can usually figure it out myself, but this one is causing me problems and I've been scratching my head with it.
Colonists will be assigned a job to make meals up to a certain amount, butcher animals indefinitely, and then make weapons, and smelt weapons based on quality or type (I've made those codes, which have work fine stand-alone). I also threw in the mods from the Mega Mod List (https://ludeon.com/forums/index.php?topic=20669.0).
None of that really matters though, as I have digressed. Sorry.
The problem, as it seems to show up, is that a colonist will pick up something, and put it down - standing stunned for a while - eventually moving on to doing something completely different.
In the output_log, it seems to be linked to this line:
I've attached the log, and that line can be found at line 7939, as well as extremely frequently the further up the code you go.
The game plays fairly well, but I can't make meals as a result of this. I play with the mod "Bulk Meals," but with that removed the problem remains.
Any tips on finding the answer myself? Any obvious problems that I can fix? What am I looking for?
Thank you, regardless, for your time. Have a great day!
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First, I play with a ton of mods. Say what you like, and the Mod list is long, but I throw 'em in here and there, and usually I can make them work. If they require a little tweaking, I can usually figure it out myself, but this one is causing me problems and I've been scratching my head with it.
Colonists will be assigned a job to make meals up to a certain amount, butcher animals indefinitely, and then make weapons, and smelt weapons based on quality or type (I've made those codes, which have work fine stand-alone). I also threw in the mods from the Mega Mod List (https://ludeon.com/forums/index.php?topic=20669.0).
None of that really matters though, as I have digressed. Sorry.
The problem, as it seems to show up, is that a colonist will pick up something, and put it down - standing stunned for a while - eventually moving on to doing something completely different.
In the output_log, it seems to be linked to this line:
Code Select
ColonistName threw exception while determining job (main): System.NullReferenceException: Object reference not set to an instance of an objectI've attached the log, and that line can be found at line 7939, as well as extremely frequently the further up the code you go.
The game plays fairly well, but I can't make meals as a result of this. I play with the mod "Bulk Meals," but with that removed the problem remains.
Any tips on finding the answer myself? Any obvious problems that I can fix? What am I looking for?
Thank you, regardless, for your time. Have a great day!
[attachment deleted by admin - too old]