Fixed for the next build, thanks for reporting!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#46
Bugs / Re: [1.1 Royalty] Using Guest's Psychic Abilities on Themselves Hurts Relations
March 19, 2020, 02:07:31 PM #47
Bugs / Re: [1.1.2547] A few scaling issues with UI above 1x size
March 19, 2020, 09:51:25 AM
Should be fixed in a next build, thanks for reporting!
#48
Bugs / Re: Excessive frame drops with mechanoid clusters
March 18, 2020, 04:41:08 PM
A log may also help, to rule out something spamming errors
#49
Bugs / Re: Excessive frame drops with mechanoid clusters
March 18, 2020, 03:26:25 PM
It's quite important to know if problem happens only when structure is on screen or even if it's not visible right now.
#50
Bugs / Re: 1.1 Massive mod menu slowdown - checking to see if reported or noticed yet
March 18, 2020, 03:22:08 PM
Should be improved a lot by the next build (although there's still room to do better). Thanks for reporting!
#51
Bugs / Re: Excessive frame drops with mechanoid clusters
March 18, 2020, 01:12:19 PM
In addition to what Ty said, could you please check if there's a reliable framerate improvement between this effect being visible on screen and not?
I'm pretty sure GTX 650 has plenty of sampling/fillrate capability to deal with this effect (or few dozen instances of it). But it might be Unity's GrabPass weirdness...
Was it just psychic droner or any other condition causer did that as well?
I'm pretty sure GTX 650 has plenty of sampling/fillrate capability to deal with this effect (or few dozen instances of it). But it might be Unity's GrabPass weirdness...
Was it just psychic droner or any other condition causer did that as well?
#52
Bugs / Re: [1.1.2550] Duplicate errors in debug log on startup
March 18, 2020, 12:31:00 PM
Fixed for the next build, thanks for reporting!
#53
Bugs / Re: Wild Woman and Man Bugs
March 18, 2020, 12:30:29 PM
Fixed for the next build, thanks for reporting!
#54
Bugs / Re: [1.1.2567/Royalty] Chocolate isn't considered acceptable to barons
March 17, 2020, 01:45:27 PM
Fixed for the next build, thanks for reporting!
#55
Bugs / Re: [1.12570 + Royalty] Concert held in wrong room
March 17, 2020, 01:03:04 PM
Uploading a save with your colony(best if it's around the time the issue happened) could give us some clues. I did push a possible mitigation recently, but it would be great to find source of the issue.
#56
Bugs / Re: [1.1 + Royalty] Danger music not playing during raid
March 17, 2020, 01:00:29 PM
Fixed for the next build. Thanks for reporting!
#57
Bugs / Re: Royal can try to initiate speech when downed
March 17, 2020, 11:50:44 AM
Fixed, thanks for reporting!
#58
Bugs / Re: [1.1.2571] Mod translation causes errors
March 16, 2020, 02:33:57 PM
Fixed, thanks for reporting.
#59
Bugs / Re: [1.12570 + Royalty] Concert held in wrong room
March 16, 2020, 01:19:51 PM
Hmm the concert organizer job always checks for instrument to be in a gathering area. So the only way this can happen is either they started playing another instrument randomly or if gathering area was not calculated properly. Was the instrument in gathering area inaccessible by any chance when Concert started? Like someone playing it, or it's interaction cell overlapping something...
We can add an extra check to GatheringWorker_Concert for instrument being accessible to avoid potential weird situations, but i'm not sure how this happened. Save file can also help, maybe there's something about your colony layout.
We can add an extra check to GatheringWorker_Concert for instrument being accessible to avoid potential weird situations, but i'm not sure how this happened. Save file can also help, maybe there's something about your colony layout.
#60
Bugs / Re: psycasters can use psytrainers for ablitys they already have
March 16, 2020, 10:36:30 AM
Fixed for the next build. Thanks for reporting!