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#61
Bugs / Re: [1.1.2563] Cant change royal title heir
March 09, 2020, 07:25:43 AM
Hmm. I tried to reproduce it few times on your save, but changing the heir for GrĂ¼ner worked just fine.
#62
Thanks for reporting, will fix!
#63
Bugs / Re: [1.1.2563] Cant change royal title heir
March 06, 2020, 12:16:27 PM
Posting a save file where this issue is reproducible would be really great. You can upload it to Dropbox/Drive if it's too large for the forums.
#64
Hey, did you check their inventory? If pawn was not on the map when receiving rewards, amplifier should be there.
But even if it was, we'll consider changing notification text to make it clear.
#65
Luckily, Piotr encountered the same issue and could reproduce it, so it's fixed now. :D
#66
Added a mitigation for this that should be in 1.1.2465. But it would be great to find the root of this issue.
#67
I added some fallback code to make it very unlikely for mech cluster to just not spawn on difficult maps like this. Should make it into the next build.
Thanks for reporting!
#68
Bugs / Re: Quest Shuttle lands in unreachable area
March 04, 2020, 12:38:50 PM
Fixed for the next build, thanks!
#69
Fixed for the next build, thanks for reporting!
#70
Thanks for reporting, will look into it!
#71
Fixed for the next build, thanks for reporting!
#72
It fails to find a position to drop due to how little available space for structures is on this map(it's mostly mud). We'll see what we can do to avoid events whiff like that.
#73
Wow, thanks for reporting. Could you upload a save with the map where game fails to spawn the cluster? Recent changes shouldn't prevent it from falling back to random position on the map.
#74
There was some old code with odd conditions. Fixed.
#75
Fixed for the next patch, in this case you should find the Psy amp in the colonists inventory. Thanks for reporting!