I use the F*ckFriendlyFire Mod, that let you customize the chance to hit your pawns on friendly fire, you can put the chance between 0-100% and work with the shooter skill, so it's very balanced (unless you put it to 0%)
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Releases / Re: [1.0] Trading Economy 3.1
December 09, 2019, 03:33:34 PMQuote from: the_Sac99s on May 31, 2019, 01:38:41 AM
Bug:
Cavaran wouldn't leave, all dead of malnutrition.
Same problem here, and when some of them finally leave, they left the caravan automobile standing there waiting for always, never moving.
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