Those are awesome 
I'm glad to have collaborated to this project

I'm glad to have collaborated to this project
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Quote from: kaptain_kavern on November 21, 2017, 10:45:00 AM
I don't know if you're aware of, but someone put your mod on Steam. http://steamcommunity.com/sharedfiles/filedetails/?id=1207190116
Just wanted to let you know in case it's not you or something you'd wanted.
I noticed this is happening quite often now...
Anyhow, many thanks for your excellent mods
Quote from: DarkSnowi on November 21, 2017, 02:20:16 AM
Hey,
I know that there is a Tag you can use on weapons.<equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
</equippedStatOffsets>
The Tag is used after the verbs Tag.
As you can see for equipment it uses the 0 = 0% 1 = 100% syntax. In my example I reduce the Movement Speed by 25%.
I don´t know If the game handles all its percentages like that, but for equipment its basically that, I believe. Real dynamic changing of this value isn´t possible I guess, just adding and retracting more modifiers. (In Vanilla at least)
But, like I said, I am not entirely sure. If someone knows a way I am all ears.
Quote from: Vlad0mi3r on November 20, 2017, 09:17:08 PM
Screen shots? better descriptions of turrets etc. I am probably not going to use/install a mod without being able to see what I am adding to my game.

v b18 0.3: Dev Build
= renamed the mod (and all prefixes) to Crystalline Technologies
+ Added Exoskeletons
+ Added ExoArmor and ExoArmor helmets
+ Added Clay as a mineable
+ Added Furnace
+ Added Bricks / Brick walls / Brick floor
+ Added Pottery
v b18 0.2: Dev Build
= added prefix to all defnames, removing any potential compatibility issues.
= Renamed, Retextured and balanced turrets.
- Removed Advanced Components (Was added in B18, yay!)
- Removed Chemfuel Engine (Was added in B18, yay!)
+ Added Primitive Pick and Pickaxe
+ Added Jackhammer/Hydraulic Drill
+ Added Charge Scatter/Repeater/Sniper weapons
v a17 0.1: Initial Release
+ Added Enhanced, Flak, Repeater and Pulse Turrets
+ Added Advanced Components
+ Added Chemfuel Engine
+ Added Coils
+ Configured Research Tree/Research Tab
+ Added flat-screen TV crafting
Quote from: Alistaire on November 17, 2017, 11:52:57 AMI'd guessed that Patching would be the way to go, i'll give a hand at it and see if i do not crash the game into oblivion (again). thanks!
You could do the following: