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Messages - Obibun

#1
I just started a new game and tested it with ONLY the following mods (in this order)

Core, HugsLib, JecsTools,  [O21] Vehicle Framework, Hospitality, Yes, Vehicles, Finally!

And I still receive a crash when guests arrive.

This is running Rimworld 1.0.2408 with all mods as updated as possible.

I am absolutely convinced that Hospitality is conflicting with Vehicles. Maybe the only reason it is working for others is because they are using outdated versions of the mods / outdated RimWorld, not sure.. everything I have is perfectly up to date.



EDIT:

So I rolled back the Vehicles mod to version 0.7e, just out of curiosity. Now guests arrive fine and there are no crashes. So best I can deduce is that between the 0.7e release and the latest release, something added is conflicting with Hospitality mod? Possibly the new ATV with cart/wagon and the way it is set to spawn?

Best I can do guys. It's somewhere to look anyway. I'm just going to play with 0.7e for now I guess. I will start a new game and actually try to get far and see if there are any other issues (hopefully not! lol)
#2
Quote from: Hjkma on October 15, 2019, 04:51:09 PM
This is strange, my guests never appear with vehicles and Hospitality and Yes Vehicles go together without problems. Maybe a different mod is conflicting or older versions of the mods cause this problem.

I spent quite a bit of time trying out different combinations and load orders. Most recent version of Hospitality, and most recent version of this Vehicles mod.. so it's not older versions. I also don't have a lot of mods (some people here have like a hundred.. I have maybe ten or fifteen loaded, and they're mostly really simple mods that don't conflict with anything)

Everything works perfectly fine, except for I would get random, predictable crashes. For example on 2nd of Fall at 9am, each time, every time, completely reproduceable.

If I took out the vehicles mod, guests would arrive at that exact time of the crash after reloading and waiting for it. Consistently.

If I took out the guests mod, it wouldn't crash because guests wouldn't be arriving.

But the two together would consistently crash the mod at whatever time it had decided guests were going to show up. It took me until fall of the first year to figure this out, because until then I had sent guests away (no beds for them).

I even went through, disabled the vehicles mod, had the guests arrive, then saved it, went back, turned vehicles back on and reloaded.. and everything was fine. Until the next set of guests of course, where it would crash again.

So it's definitely, 110% related to the guests spawning in.

How do I post a crash log? I'll repeat it and post one.



EDIT - This is all I get from output_log.txt

"Loading game from file Autosave-2 with mods Core, JecsTools, HugsLib, [O21] Vehicle Framework, [SYR] Set Up Camp, Color Coded Mood Bar, FishIndustry, Realistic Rooms, [KV] Faction Control - 1.0, MendAndRecycle, [KV] RimFridge - 1.0, [XND] Proper Shotguns, Vanilla Furniture Expanded - Medical Module, RimQuest, Doors Expanded, Wall Light, Show Draftees Weapon, RimCities, Vanilla Fences, RimHUD, Hospitality, Accurate Mortars, CustomDeathRandomness, Yes, Vehicles, Finally!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Users\Adam\Desktop\RW\RimWorld.v1.0.2408\RimWorldWin64_Data\Managed\Mono.Security.dll (this message is harmless)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16336.
Total: 123.786598 ms (FindLiveObjects: 0.975100 ms CreateObjectMapping: 1.107600 ms MarkObjects: 121.676903 ms  DeleteObjects: 0.026300 ms)"

That was after loading the save and hitting fast forward for half a day until the guests "arrived" (at which point it stops responding and Windows exits)
#3
Hey guys.. is there any way to disable other factions appearing with vehicles?

Because right now I have identified that the mod will *always* crash when guests arrive using Hospitality Mod (haven't been raided with vehicles yet, but can 100% confirm that any guests arriving crash the game)

It doesn't really make sense that the mods would conflict, with the exception that I assume either Vehicles or Hospitality are trying to spawn the group at the same time and coming into contact with eachother / crashing.

Mod load order doesn't affect this. Whether one is first or the other, issue persists.. and would likely take some special fixing. In the meantime can I disable other factions appearing with vehicles? Which code would I need to delete to get rid of this?