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Messages - Tymier

#1
I agree with comment above, Alpha Animals is giving me classic red log errors for Combat extended


Looking into the folder for the AA CE patch, I can't find the .xml entry for the Dusk Rat. Dusk Rat, as an example, is one of a couple of animals not yet patched. AA core does have a feature to disable the animals so that's okay for now :(. I appreciate all your hard work and hope you get tasty coffees!
#2
Releases / Re: [1.0] A RimWorld of Magic
November 09, 2019, 02:11:48 AM
I seem to be having a huge issue with the Bard class tree. There seems to be an <enchantingContainer> loop in the game save files. Basically doubling save file size, multiplying load times, and in game FPS.
The game version and modlist i'm running
<gameVersion>1.0.2408 rev747</gameVersion>
      <modIds>
         <li>Core</li>
         <li>HugsLib</li>
         <li>JecsTools-1.1.0.15</li>
         <li>TMagic</li>
         <li>EdBPrepareCarefully</li>
         <li>GloomyFurniture</li>
         <li>MadSkills-1.0-2.2.1</li>
         <li>Gloomy Extra - Kitchen</li>
         <li>RuntimeGC</li>
         <li>Mass Graves</li>
         <li>Vanilla Walls Redone</li>
         <li>Psychology</li>
      </modIds>

Notepad++ notices 196 "normal" instances of <enchantingContainer> before applying any of the Bard skill tree traits to 1 of my pawns.
After I apply the job to them, Notepad++ notices 160 thousand+ instances of <enchantingContainer> and <innerList /> Doubling and/or Tripling the amount of lines in the save file.