Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Exoray

#1
Quote from: Exoray on August 15, 2017, 05:10:16 PM
What do the blue locks on the research tabs mean?

Been playing for a fair few days now all of a sudden most research is locked saying I'm missing requirements, Even on some research that you can do from the start now have little blue locks?

I now know what happened, I had a research bench + Research terminal, my research bench got destroyed but when I made another bench it didn't register in the research tab that I had one.

Only when I deconstructed both the bench and terminal and built both again did it click

The terminal finished first then the bench after and again it didn't register, Fixed it by building the bench first then the terminal.

Not sure if its a bug
#2
What do the blue locks on the research tabs mean?

Been playing for a fair few days now all of a sudden most research is locked saying I'm missing requirements, Even on some research that you can do from the start now have little blue locks?
#3
Totally a noob here but what's the best starting food? Jerky was before but now that has a process, I run out of survival packs pretty fast then have to live off bushes and what not. I have only just started using this mod as vanilla became easy, the guide is outdated so that was no help.


Be gentle  :-[
#4
Outdated / Re: [A17] Space Worms 0.1 (Beta)
July 25, 2017, 02:37:27 PM
Quote from: SpaceDorf on July 25, 2017, 02:09:23 PM
Any known incompabilities so far ?

I play with 20 - 40 mods and it works like a charm
#5
Quote from: mimib14 on July 08, 2017, 10:30:48 PM

I am having a few problems, though:

  • When I try to draw plasma, it draws blood instead.
  • I haven't tried any of the other recipes yet, but so far I haven't been able to produce saline. It uses up the neutroamine and the bill completes like if it were working right, but no item is produced.

Same as above but also cant produce frozen blood packs, It uses up the bloodpacks and the bill completes, but no frozen bloodpacks are produced.
#6
Outdated / Re: [A17] Yes, Vehicles
July 24, 2017, 09:33:24 AM
Quote from: Canute on July 24, 2017, 08:17:05 AM
rambo, Exoray,
you two have Jecstools installed too, or only this mod only ?

I have both, my problem was the amount of mods I had to turn off to make it work, some mods I cant live without anymore and most of them being active with the Vehicle mod causes a ton of errors or a incompatibility error.

The mod works standalone and with a few mods.

Its my issue I guess being so needy on some mods lol
#7
Outdated / Re: [A17] Yes, Vehicles
July 24, 2017, 06:53:09 AM
Quote from: rambo on July 24, 2017, 06:16:31 AM
when i installed your mod it crashed my mods folder and gave me so many red errors that i cloudnt list it

Yea same problem here, This mod is a much needed addition however the fact that it makes most other mods crash is a real shame.

Compatibility is a big issue, fix that and this mod is going places.
#8
Quote from: Joocoob on July 21, 2017, 07:45:39 AM
I'm not too sure it it's only happening to me.

I set a colonist (or multiple) to load the dropship with whatever is needed (extra fuel, survival meals, etc.) but the colonist(s) always starts wandering off halfway through the job. They don't eat or sleep, they just wander. I haven't waited until they have passed out (though I probably should try that). The only way to I've found to fix this is either to make them board the ship again or arrest and then release them, which fixes their AI, but they don't haul things to the dropship anymore, but it doesn't allow me to utilize more haulers.

The same thing happens when you travel say to a mineral deposit or any other location you will stay more than a few days, colonists just seem to not work and just wonder about, only way I have found a way to fix this as mentioned above is to make them enter the ship and leave again then they work as normal. Only seems to happen upon the colonists first time stepping off the ship in new location, and not all of them say 30% of colonists who travelled
#9
Quote from: Rah on July 20, 2017, 06:09:30 PM
Hi Exoray, I've tested it several times and cannot replicate your problem. The update should not not affect the surgeries at all. Try loading a test game and see if it works there.

Ok very strange, tried one more time on my save and wasn't working, started a test game everything worked.
Loaded my save again and its working.
I guess the new game fixed whatever was causing it.
Sorry to be a pain and thanks for the quick response. I cannot play without this mod, Great job :)
#10
It might just be something I have done but since update I can no longer install advanced bionics, I can set the operation but no colonist will perform the operation, the option when right clicking is gone, my doc has 17 in med and also installed an advanced bionic arm not long before I updated. same mod load order, so im guessing its update related?
#11
Any idea what might cause this bug with USCM faction? most are fine but a couple do that black box and shows no apparel if I click the gear tab, it doesn't show any error in the log  ???


EDIT: I think I found the problem, they seem to think its the 100 layers challenge and will wear as many pants as possible. I honestly see 1 guy put on about 25 - 30 pairs of USCM standard pants and USCM Generic standard pants. Everything else seems to be ok its just the pants lol





#12
Outdated / Re: [A17] Space Worms 0.1 (Beta)
July 19, 2017, 04:02:55 PM
Quote from: ChaosChronicler on July 18, 2017, 09:50:25 PM
Anyone else pairing this with the USMC Xenomorph mod? About to start a game with both to see if they play nice with each other.

Yep, I'm doing a play through now. Never know when or how you could face Annihilation by Space Worms Or Xeno's.

Its Great!  :-[
#13
It didn't take long and I now have the company of some man-hunting runner xenomorphs  ;D

Thanks for the Mod/Updates.
#14
Quote from: Hiztaar on July 19, 2017, 08:33:49 AM
They are a hidden faction but maybe 5% of spawn is too low. I changed to 10% you can redownload and try :)

Ok, Thank you appreciate it, will try it now
#15
Since I haven't used the parking button I have had no issues so far so I guess its the parking mechanic that causes the object reference error