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Messages - Eichkater

#31
Quote from: the_gonopo on January 08, 2020, 03:16:55 PM
this would be a great mod, I had dinosaurian installed for awhile, but removed it cause it just felt wrong that the tyrannosaurs and what have you were perfectly chill with my pawns

Same here. It breaks immersion.
#32
Mod bugs / Re: Caravans not usable all of a sudden
December 21, 2019, 04:18:09 PM
The problem is solved. aRandomKiwi has patched Android Tiers yesterday straight after i posted on Steam.

Thanks everybody!
#33
Mod bugs / Re: Caravans not usable all of a sudden
December 20, 2019, 04:59:43 PM
Actually, finally it did work! I tried a few times and suddenly *bing* "Caravan arrived at Cannibal Cave" and the lads come strolling down the map as if there was nothing wrong!

Great! Your help is much appreciated @Canute!

Nonetheless, I will post this on steam as it might be an reoccuring issue and it would still break my game.

Quote from: Eichkater on December 20, 2019, 04:53:43 PM
Thanks for the reply! I`ve tried your suggestion to teleport the caravan via developermode but it does not work. This error message appears:

System.NullReferenceException: Object reference not set to an instance of an object
at aRandomKiwi.ATPP.MapPawns_Patch/MapPawns_get_AnyPawnBlockingMapRemoval.Listener (Verse.MapPawns,bool&,System.Collections.Generic.List`1<Verse.Pawn>) <0x00132>
at (wrapper dynamic-method) Verse.MapPawns.get_AnyPawnBlockingMapRemoval_Patch1 (object) <0x00779>
at RimWorld.Planet.Site.ShouldRemoveMapNow (bool&) <0x00049>
at RimWorld.Planet.MapParent.CheckRemoveMapNow () <0x00049>
at RimWorld.Planet.MapParent.Tick () <0x00034>
at RimWorld.Planet.Site.Tick () <0x00019>
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () <0x00098>
at RimWorld.Planet.World.WorldTick () <0x00064>
at Verse.TickManager.DoSingleTick () <0x003bf>

Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

It`s basically the same thing, right? <

So, I´m going to further investigate the Android Tier mod. Thanks again!
#34
Mod bugs / Re: Caravans not usable all of a sudden
December 20, 2019, 04:53:43 PM
Thanks for the reply! I`ve tried your suggestion to teleport the caravan via developermode but it does not work. This error message appears:

System.NullReferenceException: Object reference not set to an instance of an object
at aRandomKiwi.ATPP.MapPawns_Patch/MapPawns_get_AnyPawnBlockingMapRemoval.Listener (Verse.MapPawns,bool&,System.Collections.Generic.List`1<Verse.Pawn>) <0x00132>
at (wrapper dynamic-method) Verse.MapPawns.get_AnyPawnBlockingMapRemoval_Patch1 (object) <0x00779>
at RimWorld.Planet.Site.ShouldRemoveMapNow (bool&) <0x00049>
at RimWorld.Planet.MapParent.CheckRemoveMapNow () <0x00049>
at RimWorld.Planet.MapParent.Tick () <0x00034>
at RimWorld.Planet.Site.Tick () <0x00019>
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () <0x00098>
at RimWorld.Planet.World.WorldTick () <0x00064>
at Verse.TickManager.DoSingleTick () <0x003bf>

Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

It`s basically the same thing, right? <

So, I´m going to further investigate the Android Tier mod. Thanks again!
#35
Mod bugs / Re: Caravans not usable all of a sudden
December 20, 2019, 04:09:19 PM
I looked at the error log and also I have no real clue what to actual look for this message repeats itself over and over:

System.NullReferenceException: Object reference not set to an instance of an object
at aRandomKiwi.ATPP.MapPawns_Patch/MapPawns_get_AnyPawnBlockingMapRemoval.Listener (Verse.MapPawns,bool&,System.Collections.Generic.List`1<Verse.Pawn>) <0x00132>
at (wrapper dynamic-method) Verse.MapPawns.get_AnyPawnBlockingMapRemoval_Patch1 (object) <0x00779>
at RimWorld.Planet.Site.ShouldRemoveMapNow (bool&) <0x00049>
at RimWorld.Planet.MapParent.CheckRemoveMapNow () <0x00049>
at RimWorld.Planet.MapParent.Tick () <0x00034>
at RimWorld.Planet.Site.Tick () <0x00019>
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () <0x00098>
at RimWorld.Planet.World.WorldTick () <0x00064>
at Verse.TickManager.DoSingleTick () <0x003bf>

This is the issue right? The questmap should be deleted but it is not so my pawns are stuck?
#36
Mod bugs / Re: Caravans not usable all of a sudden
December 20, 2019, 03:57:22 PM
Quote from: Canute on December 20, 2019, 03:42:17 PM
Hi,
could you add an error log ?
After you load the safegame and maybe open the world map,
press on the green "Share log" button or press CTRL-F12 and post the link.

Savegame and error log added!
#37
Mod bugs / Caravans not usable all of a sudden
December 20, 2019, 03:10:48 PM
Hi,

Unfortunately I am experiencing a game breaking issue in a real fun match I started. Please help me to resolve it.

The problem is that my caravans stopped moving on the world map. They are equipped with healthy pawns and animals, they are not over-encumbered, sick or miss any legs. Until approx. 1 year into the game I had absolutely no problems with caravans what so ever.


Bug Report:
The problem appeared in the following circumstance: There was a hidden stash-quest on the world map. I accepted it by bringing 4 of my pawns as well as 4 animals and went to finished two sleeping mechs. After killing them the usual message "the caravan will leave in 3 days automaticially bla bla" appeared, but as I really had no need (or food) to stay another three days, so I switched to the world view to reform the caravan. As soon as I did that I got the message that "You must assign at least one non-downed colonist to the caravan". As I said there is no "downed colonist", they are all in perfect health.

Now, the caravan does not move in any direction.  The map I had the stash-quest on still "exists", meaning its in my tab and I can zoom in. But there are no pawns on it and I cannot re-enter it with them. They are not on this map anymore but in caravan mode but not travelling although it says that they are doing so and it gives also a estimated arrival time.

So I thought to myself, maybe the issue will solve itself after three days, so I wanted to send out a relieve force with food. Any other caravan, starting for example from my homebase, also  does not work. It shows the same issues as the other caravan with the exception that I can re-enter my settlement and not being stranded. But they do not leave the tile although they could and travelling time is calculated.

Mod list:
Better Mod Mismatch window
Hugslib
JecTools
EdB Prepare Carefully
Giddy-up Core
Giddy-up Caravan
Giddy-up Add-on Saddles
(SYR) Set up Camp
More Vanilla Biomes
Alpha Biomes
Huamoid Alien Races 2.0
1.0 Android Tiers
Android Tiers++ Expansion
Vanilla Factions Expanded- Core
Vanilla Armour Expanded
Vanilla Fishing Expanded
Alpha Animals
Vanilla Events Excpanded
Vanilla Animals - Tropical, Ice Sheet, Tundra, Boreal Forest, Tropical Forest, Livestock, Extreme Desert, Desert, Cats and Dogs, Arid
Vanilla Production Expanded
Vanilla Furniture Expanded
Vanilla Apparel Expanded
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla factions Expanded - Medieval
Medieval Madness: Tools of the Trade
Vanilla Hair Expanded
Caravan Gear 1.6
Colony Manager
Better Pawn Control
Animal Logic
Hunt for me
Numbers
Auto-cut Blight
Guards for me
Rimworld Search Agency
Allow Tool
Heat Map
Medical Tab
Animal Tab
REelations Tab
Work Tap
Hospitality
Pharmacist
Wall Light
RimHUD
Color Coded Mood Bar
Everybody Gets one
Mute Pet
MT- Silent doors
Camera+


I kinda reckon that the problem lies with Giddy-up or Set up Camp but thats just my feeling, so I deactivated the mods in different configurations but, as you can guess, no luck.

Error Log: https://gist.github.com/b61276b0e8eb14db1dc0b9adfc39d00a
Save file: https://gofile.io/?c=42AEAE


Thanks for the help in advance!