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Messages - cj9999

#31
Ideas / Travelers trade
July 31, 2014, 06:34:32 AM
Hello
For now the non-attacking travelers make no sense to me. Why would anyone wonder wasteland for nothing.
I would like to suggest that

travelers should offer colony trade as the ship do, prehaps in smaller scale
#32
Ideas / Raider tribute
July 31, 2014, 06:31:45 AM
hello
So far I do miss the purpose of the raids. By this I mean that each raid do have to have its goal (capture someone, steal money, crop, food etc.)
While fight for this goal is the most complicated and coslty optinion,

so I would like to suggest

Before each raid the raiders sends the envoy to colony with the demands. Player then can choose if he want to pay or if he/she donÃ,´t want to (if the demands are declined then raiders would offcourse attack/or leave if the defence is too strongs praphs)

well the tribute can be pretty much everything (food, guns, raw food, metal, colony member...)
#33
Ideas / Defence Blueprint
July 29, 2014, 01:56:44 PM
After each raid I have to repair my defence to state before raid, but this have to be done by manuall placing of turents/walls/sandbags
1) I would like to suggest some kind of button that would store the blueprint of defence (allso can be optional by player what should be part of the blueprint, prehaps adding powerlines can be usefull as well)
2) and second button that would recall this blueprint and automatically place the templates of turrents/walls/sandbags/.../ according the blueprint