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Messages - SpaceCows

#16
General Discussion / Journey offer tips?
August 12, 2021, 02:28:28 PM
I recently tried the journey offer ending, and it was a total mess. I ended up dropping the difficulty by 1 (blood and dust -> strive to survive) due to constant mental breaks.

First, it turns out the colonists and the ship contribute substantially to wealth, meaning expectations were higher than I expected.
Secondly, I had basically no infrastructure, minimal food, and was settling in the desert during a volcanic winter. With no wood in the desert, fast buildings were hard to come by, and with the volcanic winter, all the animals had fled.

After a few nights under the stars, everyone was sharing one giant, ugly, cold room. Our food was first our pack animals, then our raiders, which compounded the mental breaks.

It was a horror show of catatonic breakdowns, fleeing murderous rages, friends arresting friends, hypothermic dazes, 2 deaths and 2 slaves sold off. Plus seven luciferium addictions.

But they made it... well, most of them

I suppose my lessons learned are:
1) Bring enough food for the journey AND the fight
2) Bring building supplies (maybe steel and wood?)
3) Bring enough yayo for everyone to share
4) Prioritize building a wall around the ship

I'm curious what other tips people have for journey ending?
1) Do you start the ship right away, or do you wait a bit to fire it up?
2) Which supplies do you bring?
3) How many colonists do you bring and with what combat equipment?
4) What infrastructure do you prioritize?
5) Any other important decision making tips?
#17
I don't know if this is true, but I read somewhere that animals who don't have any training beyond tameness have a different wealth than animals that have e.g. the release skill trained. Can anyone confirm?
#18
General Discussion / Re: Animals...?
February 08, 2020, 01:11:56 AM
Quote from: Pangaea on November 08, 2019, 07:17:40 PM
Lately I've got a hankering for getting animals. Pigs are great for hauling. Cows for milk. Boomalopes for chemfuel (get them early). Muffalos for caravans, milk and wool. Cougars and panthers for hauling, if you can get them from traders or self-tames.

However, maybe this is too much?  :-\ Where do you draw the line?

The cow sleeps outside because there aren't enough beds in the barn. Again.




Wow, that's an awesome amount, especially the predators. How do you feed them all?!

I feel like I don't use animals enough! I've been trying to survive the ship warm-up. My most successful attempt so far has involved using all of my animals for defense.
#19
Quote from: Livingston I Presume on February 03, 2020, 04:30:52 PM
If you're only selling 1 then it's not a really an industry or trade then, and again not worth the mood debuffs.  Unless the colonist really sucks and identifies as limestone then i'd sell them, otherwise I would rather just recruit them, a bullet sponge with an assault rifle that can grow and haul is far more useful than and extra 700 silver at late game.  I think it's worth it for getting rid of bad prisoners who won't make good recruits, but just doesn't work without either mods or playing on the lower settings as an industry.

Speaking of mood debuffs...
-3 Colonist Died
-5 Witnessed Ally's Death
-10 My Friend Susan Died

Colonists contribute significantly to colony wealth, and on Cassandra also contribute toward recruitment difficult. I try to be very choosy with my pawns and only pick pawns that I think are valuable.

Prisoners I don't like I use as medical practice, then release. Even pirates! Released pawns frequently return to your base, so if you swap their legs for peg legs, that's one less raider to worry about.
#20
Quote from: BugPowderDust on January 28, 2020, 06:24:07 AM
Great article- just one question- why anesthesize them before putting them in the Cryptosleep casket?

I don't think you can carry healthy prisoners to a cryptosleep casket, but you can if you anesthetize them.
#21
As far as I know, all attacks hit randomly. You could put on flak pants & a helmet to protect those body parts, but ultimately which part is hit is random.

If you really want to immobilize her, install & remove peg legs.

Ultimately, I'm not sure the value in doing this. If you want to sell her, the more in-tact she is, the higher her value. Euthanizing her or putting her in a cryptosleep casket are likely your best options.

Perhaps there may be a way to treat her other injuries and let them heal, but keep her spine injured? Then you do a bit of damage, heal, repeat. Unfortunately I'm not aware of a way to target which injuries get tended next.
#22
Quote from: AikenAidan on January 16, 2020, 11:31:12 AM
I have tried everything I can think of. Cook fires , Wood fire cook stove , electric cook stoves , and all 3 people have cooking skill [one had 12 ++ skill]. Garden was 1st thing built , and the best gunner was out hunting. Killed dozens and nothing gathered. Even had a Freezer build and set to FOOD stuffs only right next to the 2 cook stoves. Nothing gets cooked and meat never gets gathered. [ No suitable storage???]

Can someone direct me to Game Information. ?
A screenshot would be helpful!

As LWM mentioned, you need to add bills to both the butcher table & the stove. For butchering, set it to "Do Forever" and for meals, set it to "Do until you have X". Otherwise, they'll just butcher a single animal/make a single meal.

You can try adding both food and corpses -> animal to your stockpile zone if you want to store animal corpses with your food.
#23
General Discussion / Re: Acquiring "Recruits"
January 20, 2020, 09:54:51 AM
Quote from: Livingston I Presume on January 19, 2020, 05:42:46 AM
The smiths are now working on wooden clubs
You might consider steel clubs or maces. They're about the same cost but slightly better.
#24
Quote from: Adrivan on January 08, 2020, 12:26:44 PM
Yea, my point is that you can get it for free from the internet. What I'm asking is if there's a benefit to buying the game besides helping the team.

Well, for one, you don't have to commit any real-world crimes to play. I'd consider that a benefit.

Secondly, as others have said, buying through Steam has it's perks, mostly game save synchronization and automatic mod installation & updating.

This is the cheapest game per hour played I have ever purchased.