Quote from: ImNatalie on December 24, 2014, 09:27:38 AM
Okay, so what if we added a second use for animals? I don't know about you, but I live a peaceful farming colony. I sell my potatoes for silver, and buy every bionic arm I find. I would like to tweak the purposes of animals.
A Colonist's best friend
Add wolves to the game. They will hunt the animals in the biome you live in.
Which then they become pests, they take away a food source if the pack is big enough.
If the pack of wolves is big enough and there is no more meat, the wolves get desperate. The wolves will start attacking the colony. However, you can incapacitate them. Then you can drag them in to a pin and tame them. Eventually, just like prisoners, they will join your colony in the form of a dog.
Then they boost happiness and they work as a defense against attackers. But with bullets come wounds, so maybe doggie armor?
Just another Muffalo Herder Kid
Every time I make a kid that was a Herder, I facedesk. Because I wish I could trap animals and let them breed and slaughter them like we do in real life. Muffalo are like cows, so maybe we can implement milk into the game?? You would have to incapacitate the animal (not squirrels or boomrats.) and then slap a special collar on it, and then it will stay around a designed zone.
Then make a special perk or job in the overview where they take care of the animals. Then you have to move the zone around for them to graze, so the herders actually herd the animals. MAYBE THE DOGS YOU HAVE CAN HERD THE ANIMALS FOR YOU LIKE IN REAL LIFE! BRILLIANT.
WOLF PETS! im so in
