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Messages - hyperkiller

#91
Off-Topic / Re: Eve Online
December 04, 2014, 10:45:23 AM
Eve Online: Mine astriods all day, get rob from Space Russains.

lol tho when i played it, I enjoyed it for the most part. it was fun and all but keep getting suicide ganked, war deced kinda took all the fun out as i perfer more PVE. and theres those annoying people that warp into your mission area and screw it all up -_- and if you try anything there 30+ fleet come warping in to kill...
#92
Support / Re: Tynan regarding testers
December 04, 2014, 10:34:48 AM
I'm not sure but I do believe that is what that "Game play data Upload Pref" is for in the options so they have a basic game play data for them to analyze.
#93
General Discussion / Re: THIS IS A RAGE GAME!
November 25, 2014, 10:15:10 AM
Quote from: vagineer1 on November 22, 2014, 01:32:39 PM
The only thing that makes me rage is the damn crashed ship part. Not only do you have to deal with a psychic frequency that increases over time. But also the damn mechanoids. Especially the centipedes.
Time to send the Inaccuate mortars! I had about 10 of them since i had like 15 people in mine, they were semi decent in destroying the part and some of the mechs before they attacked. The EMP one really help when it was right in from of my base.
#94
General Discussion / Re: Game Preformance
November 25, 2014, 10:08:11 AM
Quote from: Goo Poni on November 25, 2014, 08:30:27 AM
Having zombie hordes attack brings my little laptop to its knees.
o.0 Time to run.... lol thats alot of them. I also had the zombie mod in but it didnt work. it wouldnt spawn no zombies and when I went into dev mode and spawned it, the turrets and the people ignored it while it killed things lol had to manual target it to kill it.
#95
Quote from: Wex on November 12, 2014, 10:35:23 AM
It happened to me too.
The catch was: it was one of my pawns.
He was repairing a fortification, undrafted, and released a volley from his LMG.
Weird.
He forgot his safety was off >.>
#96
General Discussion / Re: What kind of Room do you make?
November 06, 2014, 12:29:24 PM
I tend to make multiple rooms of 5x5 sizes, each room is connected to each other by a door (possible in each wall) and ill designate each room as a bedroom and a dedicated kitchen (with 2 critical stockpiles, one with meat and other with vegetables, and then a pile for meals).

rather than that a room may have the comms in it, may have a machining table, the crematory i tend to place it nearby in a mountain lol. i will also have dedicated long rooms for hydroponics (doubt it spelled it right lol)
#97
Just had a moment where i just got done fortifying my colony, with sandbags and turrets on all the open sides, (was in a corner so only had 1 legit way getting in) and then a mercanary team drop poded into the middle of my exposed base right on my planetary beacon (forgot they did that sometimes). it did not end well for me as all my turrets were no where near them :/
#98
Video / Re: Constantly made meals to a limit
November 05, 2014, 03:18:03 PM
Quote from: Matthiasagreen on November 05, 2014, 02:46:17 PM
I am at work and don't have my headphones, so I am commenting in order to find this later. I am interested in optimizations so I look forward to watching it.

you can always mute it, I actually don't like talking, get so nervous for some reason. lol
#99
Bugs / Re: [W|0.7.581] Transfering A Saved Game Error
November 05, 2014, 03:16:30 PM
Quote from: ItchyFlea on November 05, 2014, 02:52:22 PM
Did you also copy over the world file found in the /Worlds folder?
Yes I can play most other maps except this one for some reason.
#100
Video / Constantly made meals to a limit
November 05, 2014, 02:42:47 PM
Video that shows how to make a constant number of meals in the colony, they will continue to make it as long as there's a dedicated cook and supplies to make it.

http://youtu.be/OW0yIvtNhmg

It is me doing it and it is my 1st time talking on it so yeah.
#101
Bugs / [W|0.7.581] Transfering A Saved Game Error
November 05, 2014, 11:32:57 AM
I play this game on my desktop mostly, but now I copied it to my laptop and tried to play the same map. however it loads up and all my colonist are prisoners in restraints. and when i click prisoners it glitches up a little bit. (the map is on the biggest size but I'm really don't think that could be  a reason but I'm not a programmer lol.)


Attached 2 pictures to show as seeing is easier than trying to tell in most cases.

*Edits Heres a link for the world and the map
https://www.dropbox.com/s/uesi0nt6ahal71i/Rimworld_LocalLow.zip?dl=0

Original computer it is on is a Desktop, Windows 7 professional 64bit
while my laptop (one that it wont work on) is a Windows 7 Home Premium 64bit

[attachment deleted by admin: too old]
#102
General Discussion / Re: Can't remove floors
November 03, 2014, 08:00:39 PM
Ive noticed Fertile pumps will take out floors and replace it with Soil.
#103
General Discussion / Re: I cant be bothered!!
November 03, 2014, 04:02:39 PM
you can always get that "less incendent trolling mod" (https://ludeon.com/forums/index.php?topic=6892.0) and go into and change all the incidents to 0 chance so nothing happens,  but probably want to keep the trader ships the same :D
#104
Off-Topic / Do the floors have any benefits to them?
October 28, 2014, 09:32:04 PM
Is there any difference other than mats and looks of the floors that wold makes the colonist like them?
or would it be no different than having a dirt floor?
#105
Ideas / Batterys should have a toggle button on them
October 28, 2014, 09:29:14 PM
have an on/off switch to either participate in the power grid (recharge/discharge) or not at all. As some of my places I have A lot of batterys (~20 or so) for turrets to have them all powered and also since gyros(<edit* typo lol, should been steam geyser*) are a little rare. I tend to get those short-circuits(<edit* as in the walls have a circuit fault and blow up part of the wall and lits it on fire**) and they tend to blow an entire room up and all my power is gone for the night.

(all my turrets are off but some bases are just solar power so then my base goes dark after that. but thats because the nearest geothermal spot is like 100 tiles away from where I build lol)

(*edit- I do know that anything electric cant be outside or they will short-circuit, I tend to mistype  similar things like that.)*