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Messages - linreche

#1
Help / Quality items allowed
February 22, 2021, 07:52:57 AM
help, i want make shelf that store one specific quality items allowed (like Legendary Items). make it not changeable with filter. is that possible.
there is XML tag :
<fixedStorageSettings>
</fixedStorageSettings>
how to do it ?

#2
Releases / Re: [1.0] Miscellaneous w MAI+Robots
February 19, 2020, 01:24:03 PM
hello
Misc. MapGen FactionBase
Error pop up when attacking pirate base !

Error in BlueprintHandler.CreateBlueprintAt(..): System.InvalidCastException: Cannot cast from source type to destination type.
  at MapGenerator.BlueprintHandler.CreateBlueprintAt (IntVec3 c, Verse.Map map, MapGenerator.MapGeneratorBaseBlueprintDef blueprint, RimWorld.Faction faction, Verse.ThingDef& wallStuff, System.Collections.Generic.List`1& usedSpots) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
MapGenerator.BlueprintHandler:CreateBlueprintAt(IntVec3, Map, MapGeneratorBaseBlueprintDef, Faction, ThingDef&, List`1&)
MapGenerator.Genstep_CreateBlueprintBase:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_Scatterer:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap(Int32, IntVec3, WorldObjectDef)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap(Int32, WorldObjectDef)
RimWorld.Planet.SettlementUtility:AttackNow(Caravan, SettlementBase)
RimWorld.Planet.<Attack>c__AnonStorey0:<>m__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
#3
Support / Re: Help me please
January 29, 2020, 03:06:39 PM
i apology

i get new CPU (i7-4790K), rework my system i back to windows 8.1 (f**k win10), all driver update
Start new game, the game work fine, no lag when i use batteries now.
#4
Support / Re: Help me please
January 21, 2020, 05:01:17 AM
Quote from: Canute on January 21, 2020, 04:22:20 AM
Hi,
basicly your system should be more then enough to run Rimworld well.
There is allready a topic about some some lag shuttering, but at first i don't think they belong together.
https://ludeon.com/forums/index.php?topic=49133.0
But maybe you can try to use the 32 bit version if that maybe helps.

But since people don't have problems, special not when they play without mods, maybe it is a problem at your system side.
Do you have some background tools open, like video capture or other tools that affect video.
When did you update the last time your video driver ?

thx for reply

The game run smoothly, i have 8 Colonists and lot animals (20 Muffalo) but when i build up my batteries and start charging; the game start lagging

i read almost all topic about lag shuttering, no one mentioned batteries !
i dont have any background tools open, just the game it self.
i never update my video driver !
#5
Support / Help me please
January 21, 2020, 01:18:59 AM
hello
(sorry, bad english)

i'm recently discovered this game, and i love it
But sadly the game (lagging) stutters every second or two on 1x speed, and this happened when i build batteries (4 batteries) to store electricity, and specifically when i drag the camera on batteries zone.
i did a lot of search to find if others players have same issue, but nothing

Help me please

My PC:
CPU: I5-4690
GPU: GTX 550 TI
RAM: 16 GB ADATA

-i play RimWorld (x64) full vanilla (no mods)
-i checke my log file (no errors)

There is another thing i just discovered for testing (i don't know nothing about modding)
i change XML file <tickerType> Tag for battery:

<tickerType>Normal</tickerType>
to
<tickerType>Rare</tickerType>

i load my save game, and the stutters is less not so much.

so please help me, what <tickerType> do ? is this changing anything on game ? it can break my game play ?

i lost a lot of time to figure out, without playing :(
thank you