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Messages - Xyereth

#1
Any chance I could steal this mod for my pack? :P It seems to fit in with the style of rimworld quite well, with the darkness mod, sending your colonists out at night could be terrifying, they may be mauled by a pack of wolves in the night.
#2
Updated New Weather Mod, so download the new version so you won't have issues.
#3
Updated to v0.2, minor change with the Nu Metals mod, now only costs 25 material to create a smelter for ores.
#4
Quote from: Herobrine112211 on February 21, 2015, 03:17:12 PM
This modpack is awesome it contains all mods i would install. Keep up the good work. Can't wait for rim world Alpha 10 mod pack from you! I LOVE IT!
Thanks, I plan to keep this modpack updated as well as I can, I hope the mod creators will work with me to keep their mods updated as well :P
The idea is Rimworld+, simplicity, vanilla-esque, and general game improvement, most of these mods are my personal favorites~
#5
Quote from: Novellum on February 21, 2015, 02:22:43 PM
I will give this modpack a try!
Any particular mod order needed?
As far as I know, no. There are no real bugs besides the weird console error, which does nothing, I have been told that Darkness and Weather may not play nice together, so I'd reccomend turning off one of those till it gets fixed
#6
                                                                       
Rim+
The Rimworld Enhancing Modpack by Xyereth


The Idea
The idea of this modpack is to collect a large amount of the non overpowered mods that work well together, and try to stick to the vanilla style of things. I want this to become like the old All In One modpack, if any of you remember it. Easy for newcomers to install, learn, and play, yet fun for veterans as well.


Features
New Ways To Generate Power!
New Base Defences!
New Decorations!
New Weapons!
New and Deadly Animals!
Become a Cyborg!
And Much Much More!



Bugs
Console will generate errors,  but I haven't found any errors in game. This is a new modpack, so bugs are likely, report em if you find them!


Download
Rim+ v0.4
Rim+ v0.3
Rim+ v0.2
Rim+ v0.1


Changelog
v0.2 Rebalanced Nu Metals Mod, Easier Smelter Crafting.
v0.3 Updated New Weather Mod to Work With Darkness Mod.
v0.4 Added Biodiversity Mod

Credits/Mod Links
- Alistaire -
Rimfire
- EdB -
Prepare Carefully
- Eleazar -
Individual Appearance
- elStrages -
Cybernetic Storm
Defend That Colony!
- Igabod -
Advanced Lamps
Temperature Control
Biodiversity
- ItchyFlea -
Modular Tables
Log Walls
RTG's
- ITOS -
Glassworks
- JuliaEllie -
Battle Stations
Nu Metals
- Kirid -
Small Nutrient Paste Dispensers
Modular Solars
- Marnador -
More Vanilla Turrets
- Sadler -
Pawn State Icons
- SC_Reaper -
New Weather
- Shinzy -
More Hair
- Skullywag -
Shaped Charges
- Telkir -
T's Mods
Condition Red
Core Crop Tweaks
MoreBedsVanilla
MoreFloors
MiscStuff
- Viceroy -
Darkness

#7
Hey, I just wanted to say, fantastic work on this mod. I started back in A5 and I remember CCM, it was one of my favorites, so to see this mod is pretty awesome! I've been checking back here every few hours waiting for an update, but either way fist bump to you for the epic work!
#8
General Discussion / Re: Introduce Yourself!
August 05, 2014, 12:53:06 AM
Hello~ I am Xyereth, and I've been on the forums for a little while, just not very chatty :3

-What introduced you to RimWorld? Or to this style of game in general?-
On youtube, the youtuber Sips did a playthrough of this game, which I watched~ I originally got this game on the Piratebay, it has like 100 different versions of this game.... And then I decided to pledge my money to this awesome game and buy it, got it for my birthday last month.

-What's your favorite other game?-
Minecraft! :3 Expert builder/Architect

-Most embarrassing gaming-related story?-
Well my inablility to play Prison Architect without losing all my prisoners in two minutes.... Every time I make a new prison.. I just suck..

-What kind of breakfast cereal is the best?-
Chocolate Lucky Charms!

I hope I can contribute to the game in some way, I would love to see a feature I came up with implemented...... :P
#9
Outdated / Re: [Mod] (Alpha 5) Machine Gun Nests
August 05, 2014, 12:04:59 AM
This is probably my favorite mod so far out of all of the ones on this forum :3 Its nicely balanced, simple and easy to use, and amazingly effective. It was also the first mod I ever got working. If I had a complaint, it would be that the textures look too much like the mortars. But still, amazing mod!~
#10
Mods / {Idea/Request} Lighting+
July 31, 2014, 02:40:02 PM
I have absolutly no modding talent, otherwhise I would give this a try. My idea is a mod, that adds many different new lights into the game, such as:
Floodlights(Not affected by rain, large outward light focused in one direction)
A wearable headlamp, for miners(Not sure if this is possible due to code limitations)
Floor light(A tile that lights up an area)
Wall lights are already part of BetterPower+

Also an idea I had, is that being in darkness would affect a colonists accuracy with weapons, making floodlights on your battlefield a necessity, strategically placing lights to lower raider accuracy and raise colonist accuracy.

If anyone would like to give this a shot, I would be very greatful. It's a small mod, but it could add another level of strategy to the game, as well as new lights to play with

#11
Aight, will do! :3
#12
I got a mod working, machine gun nests mod.
#13
No I haven't, my friend reccomended the AIO mod to me, he got it working on his first try... Maybe I'll steal his laptop ;). In all seriousness, I will try other mods and also... Regardless of whether I have the mod installed or not, the game takes forever to start up, and when closing or opening the mods screen takes about 2 minutes. Its just when I have the mod installed it never starts up and the mods screen never closes. I just end up terminating it with Task Manager after a long while.
#14
Quote from: xyereth on July 19, 2014, 03:30:07 AM
Quote from: Jerethi50 on July 18, 2014, 09:33:13 PM
Quote from: xyereth on July 18, 2014, 01:37:29 PM
Quote from: forsaken1111 on July 18, 2014, 11:10:02 AM
Quote from: xyereth on July 18, 2014, 02:53:26 AM
I loaded up this mod, after just buying the game, and it froze on closing the mods screen, and now the game will not start, will just blackscreen. Any idea what I'm doing wrong?
Did you disable the core mod? Because that's what happens when you disable the core mod.

No, I didn't disable the core mod. I just dragged the folder out of the .zip into my mods folder an started up rimworld and activated it. I deleted the game and loaded a fresh version from the saved zip and tried again, same result.

Ok, go to here "Rimworld\RimWorld496Win\RimWorld496Win_Data" and copy the contents of the output.log, post it up here if you would, make sure if you removed my mod to add it back, try to run it again, to where it locks up, then post the contents of that file.

Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1119]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     2085 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Core.dll (this message is harmless)
RimWorld 0.5.496 rev18833

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)

Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1119]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     2085 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Core.dll (this message is harmless)
RimWorld 0.5.496 rev18833

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)



Tried readding the mod, fresh copy of the game.
#15
Quote from: Jerethi50 on July 18, 2014, 09:33:13 PM
Quote from: xyereth on July 18, 2014, 01:37:29 PM
Quote from: forsaken1111 on July 18, 2014, 11:10:02 AM
Quote from: xyereth on July 18, 2014, 02:53:26 AM
I loaded up this mod, after just buying the game, and it froze on closing the mods screen, and now the game will not start, will just blackscreen. Any idea what I'm doing wrong?
Did you disable the core mod? Because that's what happens when you disable the core mod.

No, I didn't disable the core mod. I just dragged the folder out of the .zip into my mods folder an started up rimworld and activated it. I deleted the game and loaded a fresh version from the saved zip and tried again, same result.

Ok, go to here "Rimworld\RimWorld496Win\RimWorld496Win_Data" and copy the contents of the output.log, post it up here if you would, make sure if you removed my mod to add it back, try to run it again, to where it locks up, then post the contents of that file.

Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1119]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     2085 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Core.dll (this message is harmless)
RimWorld 0.5.496 rev18833

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Jacob\Desktop\RimWorld496Win\RimWorld496Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)