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Messages - lugaruclone

#31
Unfinished / Re: (WIP) Gradual Romance
February 28, 2020, 07:25:20 AM
As somebody growing further and further detatched from my individual pawns I really welcome this, it would really create an on ramp for more relationships happening and hopefully provide tools to keep friendships and relationships strong.

Hopefully we get some new friendship actions like 'encourage', 'hug' and 'console' to make camaraderie more valuable and to sometimes ease the transition from friends into lovers.

And besides pawns 'having more sex' for sure things  such as hugs and kisses might help transition from 'dating' to 'moving in together' and provide micro doses of 'loving' through the day to offset all those table related debuffs.
#32
Yeah, I'm really fond of the new content but the delivery feels a bit too unsure of people who generally have 10k hours 'not giving it a chance' like it instantly plunges you into the world of royalty and gives you what would normally be a really rare gift in the scarce economy of Rimworld.

I think I'm about 6 to 8 hours into the new content and I'm loving it... I fell out of favor with the empire and then back into their good graces. I decided 'why not' and elevated my luciferium addicted psychic into Knight status with all the annoyances it brings.

It is all really fun... but I still insist the quests are too frequent and having very hard defined story beats is kinda unlike Rimworld like this is much more than the old suggestion of 'yo there is a ship really far away from you'.

I hope it gets considered it would be good for the long term health of Rimworld.
#33
Mostly bumping as this makes sense to me and it should also probably upset somebody who is a body purist. Others can argue pros and cons, but I'm following your logic.
#34
Ideas / Re: Your Cheapest Ideas
February 26, 2020, 02:23:06 PM
Make a quick and dirty Storyteller with the DLC art who focuses on quests. I made a post elsewhere about this.

Also: more layers for pawns so we can mix and match eyes, mouths and stuff like we do with hair. Also give us a body layer and face layer for 'tattoo' so modders can make makeup, war paint, tattoos, scars, body paint or anything else that would make characters look super unique.
#35
I'm finding that by default the quests are kinda fast and furious and I'm usually doing two or more at a time, plus the first one at very least is kinda predictable... helping out a noble to get initiated into the royalty system.

I really think it would be cool to use the Royalty artwork to create a Royal Storyteller, give HIM the first Royal Quest and also give him the current quest frequency while reducing it between 75% and 50% for other storytellers.

What would this mean? If you play with 'Richard the Royal' or whatever his name would end up being you get the current DLC experience that many players are finding to be a bit too guided or overbearing. If he needs more personality than that I would say fast ramping but also fast crashing (get rich quick, get raided hard).

If you play as Cassandra, Randy or Phoebe then you get a few less quests a year AND you kinda choose to side with the empire or rebelion as a combination of luck and convenience. Gone are the big 'turning point' events and now you work you way up a little bit at a time becoming psychic slightly later in the game.

Any thoughts?

And because this is not very ambitious compared to the usual request... I cant wait for patches or DLC adding Corporate, Criminal, Scientific and Military factions with ranks like 'Cadet' or 'Associate' and their own enhancements, equipment, furniture and stuff. I mean we have the infrastructure built with this DLC.