Quote from: crusader2010 on June 03, 2016, 07:58:08 AM
I believe that's a known bug with Hospitality I think...or some other mods that relate to factions. Their chief gets angered if the pawns don't exit the map in time (which can happen for 1000 reasons, especially on large maps). I don't think it's something fixable, but check the threads of those mods.
Oh, you meant actual equipment. Nah. There are a few unique items (skydrill, drill head, coolant), but those are all related to operating the deep mine. There's no weapons, turrets, or other unique items. Only unique buildings are the Nuclear Power Plant, Deep Mine, and an improved smelter (four times the energy consumption, two times the slag processing speed). So I don't really see any necessity for any sort of compatibility patches or tweaks, unless maybe you want to make the new materials compatible with whatever the Reinforced Materials mod is.
might not be compatible with CR (same as AutoEquip)