Yes! please make this happen
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#181
Outdated / Re: [MOD] (Alpha 6) Mining & Co.: Deepdriller machine Mark I (V1.0)
September 03, 2014, 04:21:20 PM #182
Mods / Re: [Request] Robots.
September 03, 2014, 04:20:10 PMQuote from: Bodog999 on September 02, 2014, 01:34:18 PMThat might be possible with a modders help...Look up mechatronics mod, we are trying to salvage and remake it
Would be cool to get centepides and sythers as part of your colony
#183
Ideas / Re: Town Clock and other cheap "Western" ideas
September 02, 2014, 10:45:35 PM
Im usually one for the high-tech stuff and improved gameplay, But ahh screw it ill get right to the point -brings out a centipede and wears a cowboy hat- YEEHAA! someone make a mod for this
#184
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
September 02, 2014, 10:43:28 PMQuote from: Iwillbenicetou on September 02, 2014, 10:04:47 PMRISE UP MY MECHANOID BROTHERS!
Yes! WE MUST! Maybe Haplo or Justin C. SOMEBODY.
#185
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 02, 2014, 10:41:55 PMQuote from: Iwillbenicetou on September 02, 2014, 10:03:47 PMOk its working...wait how did you spawn in commandos?
They're on it. I spawned a couple in while testing...
#186
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
September 02, 2014, 06:23:33 PM
IT SAYS IN THE MAIN POST WE HAVE PERMISSION TO DISSECT IT! SOMEONE MAKE A NEW ONE!
#187
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 02, 2014, 06:19:40 PMQuote from: Sam_ on September 02, 2014, 08:49:06 AMI DID THAT ALREADY! Wait....I think you may need to add it to the faction list because I don't think they will spawn if they are not on itQuote from: Sam_ on August 16, 2014, 05:41:59 AM
- Note: factions are created when the WORLD is created (not the colony) so new factions added will not exist in current saves. To experience the Commandos faction you need a new world. A future version may resolve this.
#188
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 01, 2014, 06:32:38 PMQuote from: Iwillbenicetou on September 01, 2014, 06:07:26 PMIve been playing for a while......NO COMMANDOS
Yep.
#189
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 01, 2014, 01:42:46 PM
Do you literally have to create a whole new world with the generation thing or make a new colony
#190
General Discussion / Re: Theory about MECHANOIDS...its a bit interesting and scary...
August 31, 2014, 09:18:21 PM
Thanks for everyone supporting this little thread, love to hear your opinion and ideas and opinions.
#191
General Discussion / Re: Theory about MECHANOIDS...its a bit interesting and scary...
August 31, 2014, 05:36:01 PM
Quote from: Tynan on August 31, 2014, 02:37:35 PM
I voted "unsure"
I actually would need to think about and write a lot more backstory on the mechanoids for this to be answerable.
Really, "mechanoid" is just a class of thing, like "animal" or "android", so you'd really have to come up with a specific backstory for these mechanoids.
Um....thank you for your input.......People consider you like the rimworld god right.......nice update videos btw
#192
Outdated / Re: [MOD] (Alpha 6) Colonist Only Doors (v1.2.3) Updated 8/16
August 31, 2014, 05:32:27 PM
Its working now, plus they have the new textures Thanks for the help
#193
General Discussion / Re: Would the Character Models Graphically Improve?
August 31, 2014, 02:29:28 PM
*facepalm* its the games art style DEAL WITH IT I swear if people don't like the game why do they buy it...
#194
Outdated / Re: [MOD] (Alpha 6) Colonist Only Doors (v1.2.3) Updated 8/16
August 31, 2014, 12:57:31 PMQuote from: daft73 on August 31, 2014, 11:51:47 AMHmm...I think its working now, ill know the next time those tribals come, they are the only ones who can seem to pass it
Thanks for this mod. I have seen no issues with the current build. Will keep you updated when and if that changes.
#195
Outdated / Re: [MOD](Alpha 6) Realistic Weapons V1.1 + Fortifications Mod Pack
August 31, 2014, 12:56:56 PMQuote from: Iwillbenicetou on August 31, 2014, 11:51:46 AMI mostly use that mod for the armored cables and nitrogen gas when I have a forest colony, fires spread like crazy
There's gas in the traps mod


