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Messages - Zeta Omega

#181
Yes! please make this happen
#182
Mods / Re: [Request] Robots.
September 03, 2014, 04:20:10 PM
Quote from: Bodog999 on September 02, 2014, 01:34:18 PM
Would be cool to get centepides and sythers as part of your colony :D
That might be possible with a modders help...Look up mechatronics mod, we are trying to salvage and remake it
#183
Ideas / Re: Town Clock and other cheap "Western" ideas
September 02, 2014, 10:45:35 PM
Im usually one for the high-tech stuff and improved gameplay, But ahh screw it ill get right to the point -brings out a centipede and wears a cowboy hat- YEEHAA! someone make a mod for this
#184
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
September 02, 2014, 10:43:28 PM
Quote from: Iwillbenicetou on September 02, 2014, 10:04:47 PM
Yes! WE MUST! Maybe Haplo or Justin C. SOMEBODY.
RISE UP MY MECHANOID BROTHERS!
#185
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 02, 2014, 10:41:55 PM
Quote from: Iwillbenicetou on September 02, 2014, 10:03:47 PM
They're on it. I spawned a couple in while testing...
Ok its working...wait how did you spawn in commandos?
#186
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
September 02, 2014, 06:23:33 PM
IT SAYS IN THE MAIN POST WE HAVE PERMISSION TO DISSECT IT! SOMEONE MAKE A NEW ONE!
#187
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 02, 2014, 06:19:40 PM
Quote from: Sam_ on September 02, 2014, 08:49:06 AM
Quote from: Sam_ on August 16, 2014, 05:41:59 AM

  • Note: factions are created when the WORLD is created (not the colony) so new factions added will not exist in current saves. To experience the Commandos faction you need a new world. A future version may resolve this.

I DID THAT ALREADY! Wait....I think you may need to add it to the faction list because I don't think they will spawn if they are not on it
#188
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 01, 2014, 06:32:38 PM
Quote from: Iwillbenicetou on September 01, 2014, 06:07:26 PM
Yep.
Ive been playing for a while......NO COMMANDOS
#189
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 01, 2014, 01:42:46 PM
Do you literally have to create a whole new world with the generation thing or make a new colony
#190
Thanks for everyone supporting this little thread, love to hear your opinion and ideas and opinions.
#191
 :o
Quote from: Tynan on August 31, 2014, 02:37:35 PM
I voted "unsure" :D

I actually would need to think about and write a lot more backstory on the mechanoids for this to be answerable.

Really, "mechanoid" is just a class of thing, like "animal" or "android", so you'd really have to come up with a specific backstory for these mechanoids.
:o Um....thank you for your input.......People consider you like the rimworld god right.......nice update videos btw
#192
Its working now, plus they have the new textures Thanks for the help
#193
*facepalm* its the games art style DEAL WITH IT I swear if people don't like the game why do they buy it...
#194
Quote from: daft73 on August 31, 2014, 11:51:47 AM
Thanks for this mod. I have seen no issues with the current build. Will keep you updated when and if that changes. ;)
Hmm...I think its working now, ill know the next time those tribals come, they are the only ones who can seem to pass it
#195
Quote from: Iwillbenicetou on August 31, 2014, 11:51:46 AM
There's gas in the traps mod :)
I mostly use that mod for the armored cables and nitrogen gas when I have a forest colony, fires spread like crazy