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Messages - Zeta Omega

#46
Ideas / Re: More Mechanoids?
October 13, 2015, 08:48:21 PM
Quote from: keylocke on October 12, 2015, 06:01:06 PM
build more pylons.  ;)

lel.

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hmm.. this is a combination of several ideas :

how about a matriarch mech that can spawn a maximum of 5 tiny shielded exploding mechs? (she spawns new ones if her bomb mechs are lower than 5).. and her main weapon is like a mortar..

or maybe she just spawns random mechs at intervals until you kill her.

she can replace the evil ship part and she can also randomly emit psychic waves..
So a type of BOSS/queen mechanoid? Nice idea.
#47
But wouldn't it be the same mechanics as a normal EMP though? mechanoids ARE capable of ignoring it and adapting, so maybe something along those lines. Like when it happens some are out cold and others survive it unfazed
#48
Ideas / Re: Dig Holes! Get Dirt! ??? Profit!
October 11, 2015, 05:04:36 PM
1. Dig hole
2. Get dirt
3. Strike minerals/gems/stem/lava
4. PROFIT (hopefully)
#49
Quote from: Louisthebadassrimworlder on September 26, 2015, 06:18:31 PM
Mechanoids, although electrically built, require no power to operate (afawk) therefore a solar flare wouldn't harm them.
Never thought of that..... smart thinking
#50
Ideas / Re: Stealth Mechanics
October 11, 2015, 05:00:29 PM
Quote from: inteuniso on September 27, 2015, 09:51:11 PM
Are stealth mechanics possible to be added in? How does vision interaction work?

Thanks
Im not sure if the creators are thinking about stealth mechanics... but maybe a mechanoid with a cloak generator that gives it a higher dodge chance and critical chance when it attacks!... I should add that to a poll...
#51
Ideas / Re: More Mechanoids?
October 11, 2015, 04:49:02 PM
HELLO EVERYONE. Long time no talk or message on this post but im back and as eager as ever to hear anything mechanoid related, Ive been a bit busy trying to understand the More mechanoids mod so if you know anything helpful please tell me.
#52
General Discussion / Decent seeds
June 06, 2015, 03:52:03 PM
Hello, I am trying to find a decent seed where I can build a base into a mountain but at the same time a majority of the map is open field so there is a better chance air drops wont land on me during raids, suggestions/pics please
#53
Hey Orion, have you though of a Siege mechanoid by chance? I made a discussion post a long time ago and someone had this idea for a turtle like design that could move slowly or plant itself so it could fire like a mortar.
#54
Quote from: kremil1 on February 27, 2015, 03:25:29 PM
Can you make a bionic that can regen wounds? For example: a heart that produces nanomachines which can close wounds?
Then you could have the description be: Some ninja asked: What the hell are you?! The man said: Nanomachines son.
9/10 Crazy PMC owners approve this message
#55
Outdated / Re: [MOD] (Alpha 9) FixBone v10b
February 27, 2015, 04:37:59 PM
Could this mod be used with other mods such as prosthetics and glitterworld?
#56
Unfinished / Re: [WIP] (Alpha 9) Blood Biome
February 26, 2015, 07:15:00 PM
If your looking for ideas for your Bloody mobs may I suggest looking up creatures from terraria, Search for the Crimson or the corruption.
#57
They can clean? YES!!! Now all I need is for it to be alpha 9
#58
Idea: Mushroom people? Maybe a neutral faction or a new species of colonist?
#59
Do we paste everything into the mod folder?
#60
Uh where is the download link for alpha nine? Im missing it in plain sight again aren't I...