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Messages - Zeta Omega

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61
Outdated / Re: [MOD](Alpha 8) More Mechanoids (v1.02b hotfix)
« on: February 26, 2015, 01:00:46 PM »
First off, the person who pointed me here... THANK YOU.
Second off, Is there the ability to make friendly mechanoids in this mod or are you planning to do that

62
Outdated / Re: [MOD] (Alpha 8) Extended Surgery and Bionics V1.6
« on: December 24, 2014, 04:25:44 PM »
no recipe nurse needed?..........Minus you are now in my top 5 favorite modders

63
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
« on: December 24, 2014, 04:19:40 PM »
cool, another update.

64
Releases / Re: [MOD] (Alpha 7) Glitter Tech v0.65
« on: November 23, 2014, 02:11:31 PM »
if your talking about the 2 suits the mod adds then no they dont, just went through the def files and while the armoring isnt that different the speed boost is massive for the speed suit
Two of the suits had the same stats, just one had more  speed

65
Please....PLEASE MAKE THE ARTILARY CANNON! don't make it use ammo though...I loved that turret so much

66
Releases / Re: [MOD] (Alpha 7) Glitter Tech v0.65
« on: November 23, 2014, 01:15:17 PM »
UM the speed suit and another suit... I think it was the fiber one actually... have the same stats

67
Outdated / Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.5B
« on: November 23, 2014, 01:12:16 PM »
Great mod, I am having trouble installing some parts into my colonists like the power arm

68
Releases / Re: [MOD] (Alpha 7) Glitter Tech v0.65
« on: November 21, 2014, 07:07:10 AM »
IM BACK!!! Its been to long since I played with this mod, so much fun

69
Outdated / Re: [MOD] (Alpha 7) Simple Medicine Craft
« on: November 18, 2014, 05:08:21 PM »
WAIT WHAT!?! THIS MOD DOSNT WORK WITH BODY MODS? HOWS THAT POSSIBLE ITS JUST CRAFTING FOR MEDICINE!

70
Can these fire over walls?

71
Releases / Re: [MOD] (Alpha 7) Glitter Tech v0.65
« on: October 21, 2014, 04:29:15 PM »
This is to the people who think this mod is op. Its meant to be, If you don't like it change some of the coding and make it harder. I like the mod the way it is

72
Try loading the game with Core, RecipeNurse and MBP!.
You should see a red list that appears stating "InstallBionic---". If that appears, everything will be loaded properly. If that does not appear, something is funky with RecipeNurse.
   I'm sorry, but I have not been able to reproduce that error using the current download of MBP! and RecipeNurse.
Yeah the red list pops up.....but....only a few things work

73
Mods / Re: Mechatronics (Mod update) NEED MASTER MODDERS TO HELP
« on: October 18, 2014, 06:51:15 PM »
Its recently come to my attention that centipedes no longer regenerate therefore we could just use medicine on them or a new type of item which can only be used on friendly mechanoids to repair them

74
Dumb question here: how the heck do I install new brain parts? I'm not getting the option in the surgery tab even though I have several implants in stock...
Welcome to the club my friend...

75
.........I am convinced this mod hates me XD I can only install the arms, legs and eyes in my colonists

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