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Topics - NRFBToyStore

#1
  I always seem to have half my colony complaining about tattered clothes even when 35% of them are tailors. My biggest 2 issues and THOUGHTS of fixing these issues is.

[TOTAL outfit score] If someone is wearing 8 pieces of gear, all above 80%, half excellent, why is a single hat <49% THAT big of an issue? 8 pieces at 80% and one at 49%, still like a 74% TOTAL "decent" gear. So, thought, remove the "single item" check for gear, apply a TOTAL check with both % and quality of craft, and let it balance out.

[Low Quality Replacement Priority] You know who is the best dressed in the colony? THE TAILOR! 2nd best? The bums that hang out talking to the tailor... All my production people get max gear, while my poor PLANT/MINING people, out in the weather non stop, can't get back home fast enough to get dressed. My thought, when new gear drops, have it do a quick search for WHO has the lowest quality of that gear type and adding to their queue to come put it on. Optionally, a BOX in the bill where we can pre-select who OWNS the equipment. I make SOCIAL gear for my main haggler, I make +shoot gear for my hunters, etc... but for some reason the damn stone cutter is wearing it all.

  Those are my thoughts.