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Messages - TheBadiator

#1
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
November 02, 2020, 12:45:53 AM
I am currently having a bug that prevents me from prioritizing to hunt on downed animals, which is a pain for when I get manhunter packs. I don't know if this is a bug with Harmony or if it's a bug with CnP, but those are the two names I recognize in the Debug, so I'm gonna place my logs here and do a clean install of Harmony and hope for the best.

https://gist.github.com/80ef530f29a818cc9bb00f565c686b05

Cheers!
#2
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
September 27, 2020, 03:46:56 PM
Quote from: TheBadiator on September 27, 2020, 01:11:41 AM
I keep getting this bug when I try to prioritize hunting on downed animals.

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorldChildren.WorkGiver_TakeBabyToCrib.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x0001e] in <983a3154892047e8894820e6d4b4bdbe>:0
  at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders_NewTmp (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x0019d] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x00084] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn) [0x0009c] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.Selector.HandleMapClicks () [0x000af] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <d72310b4d8f64d25aee502792b58549f>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)


My pawns will not react violently to infestation when drafted, right now.

Logs:
https://gist.github.com/4080d79505db24e4a072f908e2eb9bcf

EDIT: If it's relevant, this only started happening after I installed the Wild Reproduction Mod. I have since uninstalled it, and the bugs I have persisted on the save.
#3
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
September 27, 2020, 01:11:41 AM
I keep getting this bug when I try to prioritize hunting on downed animals.

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorldChildren.WorkGiver_TakeBabyToCrib.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x0001e] in <983a3154892047e8894820e6d4b4bdbe>:0
  at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders_NewTmp (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x0019d] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x00084] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn) [0x0009c] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.Selector.HandleMapClicks () [0x000af] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <d72310b4d8f64d25aee502792b58549f>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
#4
https://gist.github.com/b741f2f190968949e1c14a7246781a11

As per 3.0.7, when a Toddler puts on a Onesie or a Beanie, they turn into a pink square.
#5
Quote from: Tragix on June 11, 2020, 03:45:12 PM
Quote from: TheBadiator on June 10, 2020, 11:31:01 PM
After the Update, all of my infants immediately grew up, and all of them glitched, so that even though they have 100 manipulation, they can't interact with objects. I had roughly 3 children old enough to hold pistols that they can't use now, and I had 5 more on the way that I don't have a bed or room for.
I'm not sure what part of  "This is incompatible with previous saves" wasn't clear.

Serves me right for just clicking download, huh? I'll just wait until you settle upon a stable version of the mod. Because I'm tired of saves breaking.
#6
After the Update, all of my infants immediately grew up, and all of them glitched, so that even though they have 100 manipulation, they can't interact with objects. I had roughly 3 children old enough to hold pistols that they can't use now, and I had 5 more on the way that I don't have a bed or room for.
#7
Releases / Re: [1.1] Children and Pregnancy - v2.0.4
April 13, 2020, 06:51:21 PM
Hello again!

Another bug to report. If you have ambrosia available, and set your infants to the "Nothing" food restriction, so that mothers will breastfeed them, the pawns feeding them will prioritize feeding them ambrosia over breastfeeding them.

I have infants going into drug shock, and I didn't realize because the pawns are feeding them ambrosia over breastmilk.

EDIT: It's also worth noting, that their drug policy is appropriately set to no drugs.
#8
Releases / Re: [1.1] Children and Pregnancy - v2.0.2
April 07, 2020, 01:24:43 AM
Hey, love the Mod. Thank you for updating it.

So, I've encountered a bug, where if a Pregnant Pawn goes into labour while in a caravan, she will not actually give birth, and she will be stuck with the "Giving Birth" widget in her health tab. No new baby. Not pregnant once back at the settlement.