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Messages - Solarius Scorch

#16
Again, many thanks for your help.

I'll focus on clearing all "red" errors. Sorting this out will take me... days probably (including removal of associated objects from the save), I'll report on how it went.

I don't have issues with searching files, I had more trouble with determining what exactly to search for; but I think I'm getting the hang of it.

As for downloading mods, I'm using Steam Workshop Downloader (a Firefox plugin) - it's more comfortable than RimPy.

EDIT:

After a lot of experiments, it appears that pretty much the entire alien races system is broken, as even Harmony + HAL + one race mod (for example Orassans) throws errors. I updated some mods, and now I can't reload my save at all, as the game says that Rimefeller is causing errors (even though I haven't touched it this mod at all).

At this point I'm considering completely rebuilding my mod collection from scratch, but I don't want to start a new colony - the entire point is following the life of my Little House on The Swamp. Perhaps I should wait a few months until the modders sort out any issues and then try again... Maybe somehow transplant my colonists into a new save, since I don't care about their possessions that much.
#17
Many thanks for your quick and helpful response!

Thanks for the Discord link too, will go there if this thread won't suffice.

Regarding the errors and the Humanoid Alien stuff: I suspect (though I'm not 100% sure) that the reason is cause by the outdated Avali mod, which doesn't have a 1.2 version yet. I don't want to remove it, as it's pretty content heave and I have many items from it laying around my base (luckily, no pawns). If I had certainty that this mod is to blame, I'd work on that, but it's a risk I'd rather avoid. Do you think removing it is worth the risk and effort?

As for the Humanoid Alien Races, I have a GoG version of Rimworld so my mods don't update automatically. This one was downloaded on the 2nd of August (shortly after 1.2 update) and I haven't touched it since, so it's probably not that.

---- Avali and some other mods removed later ----

Hmm, still getting some of these errors (on start, loading a save obviously fails with textures not generating). Can you maybe suggest how to find the culprit?

Thanks again for the assistance!
#18
Mods / Re: [Solved-ish]Prevent hediff on mechanoids
October 19, 2020, 09:33:46 AM
I have no idea how modding Rimworld works, but it should be pointed out that there are robotic units other than mechanoids (at least in many mods - Androids, Mics Robots, etc.). These also shouldn't be affected by your tranquillizer, but are probably not part of the mechanoid faction?
#19
(Not sure if this is the right place to ask, so feel free to move or delete this thread.)

Could someone please direct me to a place - like a forum thread, a Discord server, etc. - where I can find some help with solving a mod conflict?

I run around 300 mods and recently I started having problems with trading (traders don't appear on trading caravans, orbital traders have no silver an don't accept any items, same with towns). I tried analysing my mods, their load order etc., also generated and read the logs, but I couldn't find anything conclusive.

I realize people have better things to do than reading logs from other people (especially those who indulge in heavy mod use), but I think I'm out of options, so directions to someone who could have a look would be very much appreciated.

If someone is kind enough to check straight away, I'll attach my log. It was generated after a caravan arrived but there was no trader in it (I'm sure it's a trading caravan because I ordered it).
I also have another log from straight after generating an orbital trader who has some stuff to sell but no silver, I can attach it as well if I should.
#20
Translations / Re: How to contribute
June 21, 2020, 07:54:34 AM
Hi Tynan and everyone, first time poster on the forums. This game is literally the best and I can't stop playing it, haven't been this hooked for at least a decade. But I have some things to say about this translation process, which are definitely not malicious in intent, I simply feel that I should speak up about them.
I have a few similar projects under my belt, so I wanted to help with PL translation, because it's unfinished and honestly pretty bad at places. However, after familiarizing myself with the process I lost the drive. I am not a complete newb, I made several mods (for other games), I have a GitHub account and maintain several repositories, but still this is black magic to me. Git? Line commands? Last time I saw a command line was when I installed Windows 95 (okay, exaggerating a little, but not by much).
This process is clearly aimed at strictly IT people, who - excuse me - rarely have the linguistic competences to make a half-decent translation (though of course some do). That's fine, we all specialize in different areas. But this is just not the right process to produce good translations, as evidenced by reality (both in terms of interest and resulting quality).
I really don't understand why we can't use Transifex or some other service which doesn't require haxxor skillz (which are obviously not highly correlated with writing skills). Yes, I could spend time on learning the ropes, given enough time; but I'm not going to spend time on this when I want to contribute in a way I already can. I imagine competent translators in general largely feel the same. I've already bought the game and the expansion, and I want to help with its development for free on top of that, so I expect some minimal effort in facilitating this, not to be treated like a junior employee who needs to learn the company tools.
Sorry if this comes as overly harsh, I certainly don't mean any disrespect, but I feel that these things need to be said. It's not about me, I love Rimworld (or more accurately, I'm totally obsessed with it), and I'm 100% fine with not having a localization for it myself. But I honestly think, and I'm speaking from experience with other projects, that the barrier to contribute is way too high, so it discourages people who would be most valuable for writing - not because they're stupid, but because they aren't interested in mastering Git and will choose some other translating project instead.